

Beschreibung
Zusatztext "Katharine Kerr is both a good writer and a thorough Celtic scholar. Indeed! her work is beginning to invite comparison with Katherine Kurtz's massive Deryni saga." -- Chicago Sun-Times Informationen zum Autor Katharine Kerr first became involved in...Zusatztext "Katharine Kerr is both a good writer and a thorough Celtic scholar. Indeed! her work is beginning to invite comparison with Katherine Kurtz's massive Deryni saga." -- Chicago Sun-Times Informationen zum Autor Katharine Kerr first became involved in the field of fantasy through role-playing games, feeling so intrigued that she began writing articles for gaming magazines and for some time was a contributing editor to Dragon magazine. This interest soon led her into the field of fantasy writing, with her first Deverry novel, Daggerspell , appearing in 1986. Since then, Kerr has written many more fantasy and science fiction novels. Her Deverry series has hit The Times (London) and the Australian bestseller lists. Klappentext The world of Deverry: an intricate tapestry of fate! past lives! and unfathomable magic. With A Time Of Exile ! Katharine Kerr opens new territory in The Deverry Saga ! exploring the history of the Elcyion Lacar! the elves who inhabit the country west of Deverry. It is years since the half-elven Lord Rhodry took the throne of Aberwyn. When Rhodry's lost lover! Jill-now a powerful wizard-comes to Aberyn and tells him it's time he accepted his elven heritage! Rhodry faces the most difficult choice of his life. But with Jill's help and that of a human wizard named Aderyn who has lived for years in the westlands! Rhodry begins to understand how his life is connected not just to his own people! but to the Elcyion Lacar as well. At last! destiny begins to unravel its secrets! revealing Aderyn's true purpose among the elves-and the god' deeper design behind Rhodry's dual heritage. PART ONE DEVERRY AND ELDIDD 718 In the cold gray morning, when the mists rose from the surface of Loc Tamig, one could understand why the local farmers thought it haunted. All Aderyn could see of the lake surface was a few patches of rippled water, broken by a drowned tree and four steel-gray rocks, while on the far shore the pine-black mountains rose up in peaks and shadows. The sound of a hundred waterfalls chattered and murmured through the mists like spirit voices. At the moment, though, Aderyn was more worried about the coming rain than possible ghosts. He was, of course, still a young man then, with his hair a nondescript brown and always hanging in an untidy lock over his forehead rather than swept up in the owl shape it would later assume, and he was even skinnier, too, because half the time he forgot to eat when he was deep in his dweomer studies. That particular morning he was down on his knees in the tall spring grass, digging up valerian roots with a small silver spade. Wildfolk clustered round to watch him worktwo small gray gnomes, skinny and long-nosed, three blue-green sprites with pointed teeth and pretty faces. Just like children, they crowded close, pointed mute questions, and generally got in the way. Aderyn named everything they pointed at and worked fast with one eye on the lowering clouds. Just as he was finishing, a gnome picked up a clod and threw it at his fellow. Snarling and baring their teeth, the sprites joined in a full-scale dirt fight. Stop it! Your great lords would find this most discourteous! One sprite pinched him on the arm. All the Wildfolk vanished with little puffs of air and dust and a gust of smell like clean leaf mold, Aderyn gathered up his things and ran for shelter in the spattering rain. Down among a stand of trees was the round stone hut he shared with his master in the dweomercraft. Two years before, he and Nevyn had built the hut with their own hands and made a small stable for their horses and mules. Out in back was their garden, where practical beans and cabbages grew as well as exotic cultivated herbs, and a flock of chickens had their own little house. Most of their food, though, came from the farming villages at the north en...
"Katharine Kerr is both a good writer and a thorough Celtic scholar. Indeed, her work is beginning to invite comparison with Katherine Kurtz's massive Deryni saga."
--Chicago Sun-Times
Autorentext
Katharine Kerr first became involved in the field of fantasy through role-playing games, feeling so intrigued that she began writing articles for gaming magazines and for some time was a contributing editor to Dragon magazine. This interest soon led her into the field of fantasy writing, with her first Deverry novel, Daggerspell, appearing in 1986. Since then, Kerr has written many more fantasy and science fiction novels. Her Deverry series has hit The Times (London) and the Australian bestseller lists.
Klappentext
The world of Deverry: an intricate tapestry of fate, past lives, and unfathomable magic. With A Time Of Exile, Katharine Kerr opens new territory in The Deverry Saga, exploring the history of the Elcyion Lacar, the elves who inhabit the country west of Deverry. It is years since the half-elven Lord Rhodry took the throne of Aberwyn. When Rhodry's lost lover, Jill-now a powerful wizard-comes to Aberyn and tells him it's time he accepted his elven heritage, Rhodry faces the most difficult choice of his life. But with Jill's help and that of a human wizard named Aderyn who has lived for years in the westlands, Rhodry begins to understand how his life is connected not just to his own people, but to the Elcyion Lacar as well. At last, destiny begins to unravel its secrets, revealing Aderyn's true purpose among the elves-and the god' deeper design behind Rhodry's dual heritage.
Leseprobe
PART ONE
DEVERRY AND ELDIDD
718
In the cold gray morning, when the mists rose from the surface of Loc Tamig, one could understand why the local farmers thought it haunted. All Aderyn could see of the lake surface was a few patches of rippled water, broken by a drowned tree and four steel-gray rocks, while on the far shore the pine-black mountains rose up in peaks and shadows. The sound of a hundred waterfalls chattered and murmured through the mists like spirit voices. At the moment, though, Aderyn was more worried about the coming rain than possible ghosts. He was, of course, still a young man then, with his hair a nondescript brown and always hanging in an untidy lock over his forehead rather than swept up in the owl shape it would later assume, and he was even skinnier, too, because half the time he forgot to eat when he was deep in his dweomer studies. That particular morning he was down on his knees in the tall spring grass, digging up valerian roots with a small silver spade.
Wildfolk clustered round to watch him work—two small gray gnomes, skinny and long-nosed, three blue-green sprites with pointed teeth and pretty faces. Just like children, they crowded close, pointed mute questions, and generally got in the way. Aderyn named everything they pointed at and worked fast with one eye on the lowering clouds. Just as he was finishing, a gnome picked up a clod and threw it at his fellow. Snarling and baring their teeth, the sprites joined in a full-scale dirt fight.
“Stop it! Your great lords would find this most discourteous!”
One sprite pinched him on the arm. All the Wildfolk vanished with little puffs of air and dust and a gust of smell like clean leaf mold, Aderyn gathered up his things and ran for shelter in the spattering rain. Down among a stand of trees was the round stone hut he shared with his master in the dweomercraft. Two years before, he and Nevyn had built the hut with their own hands and made a small stable for their horses and mules. Out in back was their garden, where practical beans and cabbages grew as well as exotic cultivated herbs, and a flock of chickens had their own little house. Most of their food, though, came from the farming villages at the north end of the lake, where the local people were glad to trade supplies for medicine.
When Aderyn dashed into the single round room, he f…
