

Beschreibung
This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. From the representation of the past found in games with historical themes and settings- both digital a...This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. From the representation of the past found in games with historical themes and settings- both digital and analogue- to the histories we might write about games, their development, use and the cultures and discourses that surround them, these methods offer something very new to the study of history. How do we approach games as objects of historical study, or as ways of creating narratives and representations of the past? What methods and approaches do we need to account for when understanding the complex and multifaceted histories of games, as well as the myriad ways in which games have and continue to engage with history? Writing Game Histories answers these questions and more, offering the perfect guide to this rapidly growing and increasingly popular field of research, and provides an invaluable resource for considering its future.
Autorentext
Esther Wright is a Lecturer in Digital History at the University of Cardiff, UK.
Iain Donald is a Lecturer in Design & UX at Edinburgh Napier University, UK.Nick Webber is Associate Professor in Media at Birmingham City University, UK.
Klappentext
Writing Game Histories is a practical guide for students that looks at the different strategies employed by historians when studying the history of games.
The book provides an overview of key historiographical and methodological issues, exploring the multifaceted nature of game history and representations of the past within historical games.
The book is written by historical experts and game scholars from a range of international backgrounds. It covers topics such as the political economy of video game production, the practices of game developers, and achieving equitable game histories. The collection also includes two dedicated chapters surveying the current state of the field, bringing together existing trends and approaches, and offering students a concise introduction to the different directions explored later in the volume.
Writing Game Histories offers accessible guidance on the complex histories of games and how we can research and write them, the representations of the past found in games, the way they construct historical arguments, and the theoretical background necessary to understand how they do so. It is the perfect guide to this rapidly growing and increasingly popular field of research, and is an invaluable resource when considering its future.
Inhalt
Introduction: The Present and Future of History and Games, Esther Wright (Cardiff University, UK), Nick Webber (Birmingham City University, UK), and Iain Donald (Edinburgh Napier University, UK)
Analogue Games, Maurice Suckling (Rensselaer Polytechnic University, USA)
Bibliography
Index
