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Your real-world introduction to mechanical design with Autodesk Inventor 2016
Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016 is a complete real-world reference and tutorial for those learning this mechanical design software. With straightforward explanations and practical tutorials, this guide brings you up to speed with Inventor in the context of real-world workflows and environments. You'll begin designing right away as you become acquainted with the interface and conventions, and then move into more complex projects as you learn sketching, modeling, assemblies, weldment design, functional design, documentation, visualization, simulation and analysis, and much more. Detailed discussions are reinforced with step-by-step tutorials, and the companion website provides downloadable project files that allow you to compare your work to the pros. Whether you're teaching yourself, teaching a class, or preparing for the Inventor certification exam, this is the guide you need to quickly gain confidence and real-world ability.
Inventor's 2D and 3D design features integrate with process automation tools to help manufacturers create, manage, and share data. This detailed guide shows you the ins and outs of all aspects of the program, so you can jump right in and start designing with confidence.
Sketch, model, and edit parts, then use them to build assemblies
Create exploded views, flat sheet metal patterns, and more
Boost productivity with data exchange and visualization tools
Perform simulations and stress analysis before the prototyping stage
This complete reference includes topics not covered elsewhere, including large assemblies, integrating other CAD data, effective modeling by industry, effective data sharing, and more. For a comprehensive, real-world guide to Inventor from a professional perspective, Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016 is the easy-to-follow hands-on training you've been looking for.
Paul Munford (United Kingdom) is a CAD/CAM manager and drafter. Paul uses CAD for setting out joinery, and communicating project ideas to clients. Outside of work, Munford communicates with other CAD users as the author of The CAD Setter Out , a blog devoted to sharing tips, tricks, and tutorials for AutoCAD and Autodesk Inventor. He also conveys the humorous side of CAD use in cartoon form as the artist behind Cadaroo .
Autorentext
Paul Munford is an Application Engineer for Graitec Professional Services. Until recently Paul was the CAD/CAM manager for a cabinet maker in the United Kingdom. In his role as a CAD manager and drafter, Paul used CAD for setting out joinery and communicating project ideas to clients. Outside of work, Paul shares his love of CAD as the author of Cadsetterout.com, a blog devoted to sharing tips, tricks, and tutorials for AutoCAD and Autodesk Inventor.
Paul Normand is a principal content developer at Autodesk, Inc. Previously, he designed high voltage electrical substation equipment and high tech laboratory equipment. He became an applications engineer for an Autodesk reseller and spent the next sixteen years demonstrating, training, and supporting Autodesk manufacturing software.
Inhalt
Introduction xxvii Chapter 1 • Getting Started 1
Understanding Parametric Design 1
Creating a Base Sketch 1
Creating a Base Feature 2
Adding More Features 3
Using the Part in an Assembly 3
Making Changes 4
Understanding History-Based Modeling and Dependencies 4
Taking a Closer Look at Sketch Dimensions 5
Following Part Modeling Best Practices 7
Following Assembly Modeling Best Practices 8
Understanding the Feel of Inventor 10
Understanding the Intuitive Interface 10
Using General Tools vsSpecifi c Commands 12
When in Doubt, Right-Click 12
Using the Graphical Interface 13
Inventor Title Bar 14
Graphics Window Tools 15
The Ribbon Menu 17
The Browser Pane/Model Browser 19
Dialog Boxes and the In-Canvas Mini-Toolbars 19
Task-Based Tools 20
Learning the File Types in Inventor 20
What Is an Inventor Project? 22
Project Files and Search Paths 22
Library Folders and Library Editor IPJ Files 25
Content Center Files 26
How Search Paths and Project Files Are Used 26
Exploring Project File Types 27
Creating a Project File 29
Creating Single-User Projects 29
Creating Multiuser Projects 38
Understanding Inventor Templates39
Working with Styles, Style Libraries, and Company Standards 40
The Bottom Line 40
Chapter 2 • A Hands-on Test-Drive of the Workflow 43
Creating a Part Model 43
Starting with a Part Template 45
Understanding Origin Geometry 45
Creating a Base 2D Sketch 46
Creating a Profi le in the Sketch 48
Creating a Base 3D Feature 48
Creating a Secondary 2D Sketch 49
Creating a Secondary 3D Feature 51
Patterning a 3D Feature 52
Creating and Detailing Drawings of Part Models 53
Creating a Base View on a Drawing 53
Creating Projected Views on a Drawing 55
Creating Dimensions on a Drawing 55
Putting Part Models Together in Assembly Files 56
Placing, Rotating, and Moving Parts in an Assembly File 57
Working with Degrees of Freedom in an Assembly 58
Placing Assembly Constraints to Defi ne Mechanical Movement 60
Creating and Detailing Drawings of Assembly Models 63
Creating an Assembly Detail View 63
Placing a Parts List and Balloons 65
Exporting a Drawing to a PDF File 66
The Bottom Line 66
Chapter 3 • Sketch Techniques 69
Exploring the Options and Settings for Sketches 69
Application Options 70
Document Settings 75
Sketching Basics 75
Creating a Sketch on an Existing Sketch 76
Projecting Geometry into Your Sketch 77
Breaking Links to Projected Geometry 79
Deleting a Sketch 80
Creating Another New Sketch 80
Creating Dimensions 81
Creating a Sketch in a New Part 82
Creating a New Part File from a Template 82
Creating Lines Using the Line Tool 84
Understanding Sketch Constraints 86
Using Degrees of Freedom to View Underconstrained Sketch Elements 88
Using Dimensions to Fully Constrain a Sketch 89
Understanding the Save Options 92
Making a Sketch Active for Edits 93
Using Construction Geometry 93
Using the Polygon Tool and Creating an Aligned Dimension 95
Using Offset and Creating a Three-Point Rectangle 97
Creating Driven Dimensions 99
Taking a Closer Look at Sketch Constraints 102
The Tangent Constraint 103
The Perpendicular Constraint 103
The Parallel Constraint 104
The Coincident Constraint 105
The Concentric Constraint 105
The Collinear Constraint 106
The Horizontal Constraint 106 The Verti...