This book reports on research and developments in human-technology interaction. A special emphasis is given to human-computer interaction, and its implementation for a wide range of purposes such as healthcare, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically-grounded, but also professionally-oriented snapshot of the current state of the field. The book is based on contributions presented at the 3rd International Conference on Human Interaction and Emerging Technologies: Future Applications, IHIET 2020, held on August 27-29, 2020. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design and/or management of the new generation of service systems.
Inhalt
Human-centered Design
Looking at Driving Automation from a Passenger's Perspective: Driving Experience and Gaze Behavior during Fully Automated vs. Human Vehicle Control
Designing robo-taxis to promote ride-pooling
How to Measure UX and Usability in Today's Connected Vehicles
Exemplification of Assessing Human Centered Design Processes from ISO 9241-220 The importance of feedback for object hand-overs between human and robot
Using technology to encourage the participation of persons with disabilities: Exploring cultural leisure activities in a theatre environment Exploring the Acceptance of the Web-based Coding Tool in an Introductory Programming Course: A Pilot Study
An exploratory approach towards fashion e-commerce
Data-driven Analysis of Human-Machine Systems A Data Logger and Possible Use Cases for Field Studies with Cordless Power Tool
Landing UX Design Thinking Tools and Strategies in a Chinese Context
Pedestrian traffic planning with TOPSIS. Case Study Urdesa Norte, Guayaquil, Ecuador Multicriteria Algorithms for Multisensory Design
An Objective Rating Approach for Vibration Discomfort Evaluation in Power Tool Ergonomics Examination of higher Frequency Components
Exploring interaction qualities from teenagers' studying behavior for learning feature in museum exhibit
Human digital twins and cognitive mimetics
The Influence of Lighting Settings on Museum's Brand Image and Human Satisfaction in Exhibition Halls Using Virtual Reality Effects of Colors toward Pleasant Impression on Sofa Furniture through Electroencephalography (EEG)
HelaBeat: An Extensible Audio Streaming Mobile Application.
BraVo: A Physiological Indication System for Female College Students to Manage Depression
Effects of different scheduling systems on crews' situation awareness under long-term operation conditions
Prototype of urban-natural transition as ecological border approach: Case study Exploring a Taxonomy of Interaction in Interactive Sonification Systems
Artificial Intelligence and Computing
Talker and Team Dependent Modeling Techniques for Intelligent Interruption Interfaces
Dimensionality reduction and the strange case of categorical data for predicting defective water meter devices
Speaker Verification Method Using Hierarchical Temporal Memory for Security System Research on Precision of Transmission Mechanism in Flight Control Deck Suite of Civil Aircraft
A framework for selecting classification models in the intruder detection system using TOPSIS
Augmented, Virtual and Mixed Reality Simulation
Physical add-ons for haptic human-surrounding interaction and sensorial augmentation
A mixed reality interface for handheld 3D scanners A Comparative Study of 3 DOF Travel Techniques for Immersive Virtual Flythroughs: the Leap Motion and the Oculus Rift S Hand Controllers
Use of virtual reality in the nursing school's toco-surgery teaching process Digital technologies in expanding the boundaries through immersive spaces: case studies in vessel and yacht design
Sound perception in 3D virtual environments: Application to a Roman theatre of Hispania
Design of an innovative system for safety and health at work applied to construction
Wearable Technologies and Affective Computing
Instagram Photo Sharing and its Relationships with Social Rewards and Social Connectedness Building a unique method to teach how to design with and for ICS Materials in the wearable domain
Emotion detection on smartphones through memory tasks involving watching videos
On Air: flirting with podcasts as an auxiliary educational resource
Humancomputer Interaction
Design of Digital Mediation Tool for Self-disclosing PTSD
Mind-reading chatbots: We are not there yet
Approaching Instant Messaging (IM) by Connecting Usage Scenario and User Interaction for More Meaningful Notification
A Multilayered Contextually Intelligent Activity Recognition Framework for Smart Home NeuroDesign: Embracing Neuroscience Instruments to Investigate Human Collaboration in Design
Research on Instructor's Teaching Styles: Efficiency Factors in Human...