CHF16.90
Download steht sofort bereit
Inside the making of a videogame that defined a generation: Grand Theft Auto Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked.
Autorentext
DAVID KUSHNER is the author of Masters of Doom, voted the best videogame book of all time by Game Informer magazine, as well as Jonny Magic and the Card Shark Kids, and Levittown. A contributing editor at Rolling Stone, Kushner has written for publications including Vanity Fair, Wired, New York Times Magazine, New York, GQ, and Details. He served as the digital culture commentator for National Public Radio's Weekend Edition Sunday. He has been included in The Best American Crime Reporting and is an adjunct professor of journalism at New York University.
Klappentext
Praise for Masters of Doom"A fascinating portrait of visionary coders transforming a previously marginal hobby into a kind of twenty-first-century art form—and enraging an entire generation of parents along the way. Kushner tells the story with intelligence and a great sense of pacing. Masters of Doom is as riveting as the games themselves."
—Steven Johnson, author of Everything Bad Is Good for You and Where Good Ideas Come From"Masters of Doom is an excellent archetypal tale of hard work and genius being corrupted by fame too young and fortune too fast. I rooted for these guys, was inspired by them, and then was disturbed by them—and was fascinated from beginning to end."
—Po Bronson, coauthor of NurtureShock"Kushner's mesmerizing tale of the Two Johns moves at a rapid clip . . . describing the twists and turns of fate that led them to team up in creating the most powerful video games of their generation . . . An exciting combination of biography and technology."
—USA Today"Meticulously researched . . . as a ticktock of the creative process and as insight into a powerful medium too often dismissed as kids' stuff, Masters of Doom blasts its way to a high score."
—Entertainment Weekly"Kushner's portrait of Carmack is lustrous and gripping . . . An impressive and adroit social history."
—The New York Times Book Review"Terrifically told . . . The storytelling is so fluid, so addictive, that your twitching thumbs keep working the pages."
—The Washington Post Book World
Inhalt
Author’s Note vPrologue: Players vs. Haters 11 The Outlaws 52 The Warriors 113 Race’n’ Chase 204 Gouranga! 275 Eating the Hamster 366 Liberty City 467 Gang Warfare 558 Steal This Game 659 Rockstar Loft 7410 The Worst Place in America 8011 State of Emergency 8912 Crime Pays 10113 Vice City 11114 Rampages 12415 Cashmere Games 13416 Grand Death Auto 14217 Boyz in the Hood 15918 Sex in San Andreas 17019 Unlock the Darkness 18620 Hot Coffee 20121 Adults Only 21622 Busted! 22223 Bullies 23024 Flowers for Jack 24725 New York City 259Epilogue: Outlaws to the End 271Acknowledgments 279Notes 280Index 292