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This book aims at exploring and illustrating the different ways in which hypermedia systems and tools are designed according to those aspects. The design and visualization schemes included in any system will be related to the variety of social and technical complexities confronted by researchers in social, communication, humanities, art and design.
Auteur
Everardo Reyes-Garcia, Associate Professors at Université Paris 8, France.
Nasreddine Bouhaï, Associate Professors at Université Paris 8, France.
Contenu
Introduction xi
Everado REYES-GARCIA
**Chapter 1 From Controversies to Decision-making: Between Argumentation and Digital Writing 1
Orélie DESFRICHES-DORIA
1.1 Introduction 1
1.2 Hypertexts and hypermedia 2
1.3 From decision-making to the study of controversies 3
1.3.1 Definition of the concept of controversy 3
1.3.2 Shifts from one situation to another 4
1.3.3 Controversy representation 5
1.3.4 Some controversy visualization and processing tools and methods 7
1.4 Detailed presentation of Vesta Cosy 9
1.5 What is the content of argument representations? 14
1.5.1 Interactions between the two fields 14
1.5.2 Theoretical approaches to argumentation 16
1.5.3 Hypermedia structure in the process of decision-making map construction with Vesta Cosy 19
1.6 Application of Vesta Cosy to controversy analysis 22
1.6.1 Characterization of the nature of a controversy 22
1.6.2 Methodological principles of controversy analysis 24
1.7 New digital writings with hypermedia 29
1.7.1 Extension of reasoning and paradigm shift 29
1.7.2 Hyperlinked content according to diversified details 30
1.7.3 Disorientation, hypernarrativity and interactions 32
1.8 Conclusion 33
1.9 Bibliography 33
**Chapter 2 Training in Digital Writing Through the Prism of Tropisms: Case Studies and Propositions 37
Stéphane CROZAT
2.1 Abstract 37
2.2 Introduction 37
2.3 Issue: theoretical approach to digital technology 38
2.3.1 The possibility of mechanizing intellectual labor 38
2.3.2 Digitization of content 39
2.3.3 It has been manipulated: manipulation as a source of digital content 40
2.3.4 And it will be again: manipulation as the future of digital content 41
2.4 Proposition: tropisms of digital content 42
2.4.1 The concept of tropism 42
2.4.2 Modeling of functional tendencies of digital objects 44
2.5 Detailed description of tropisms 44
2.5.1 Abstraction: it has been coded and will be recoded 44
2.5.2 Addressing: it has been found and will be found again 45
2.5.3 Connection: it has been transmitted and will be retransmitted 46
2.5.4 Duplication: it has been copied and will be recopied 46
2.5.5 Transformation: it has been changed and will be changed again 47
2.5.6 Universality: it has been integrated and will be reintegrated 48
2.6 Application: training in digital technology with tropisms 48
2.6.1 Training in ordinary digital writing at the University of Technology of Compiègne (UTC) 48
2.6.2 BABA strings (abstraction and polymorphism) 49
2.6.3 SolSys string (staging, hypertextualization) 51
2.6.4 BD string (transclusion, interactivity) 53
2.7 Case study: training in digital writing at IFCAM 53
2.7.1 Introduction to training 53
2.7.2 Training scenario 54
2.7.3 An experience to increase awareness using Etherpad 54
2.7.4 Understanding the properties of digital technology and theoretical content 56
2.7.5 Assignment 1: analysis of practices 57
2.7.6 Part two: reading and writing, second assignment (critical observation) 57
2.8 Perspective: a MOOC digital literacy project 57
2.8.1 Defining information literacy 58
2.8.2 Defining digital technology 59
2.8.3 Issue: teaching information literacy 60
2.8.4 Components of teaching information literacy 61
2.8.5 Format: challenges of MOOCs 62
2.8.6 Proposition: content and scenario for an information literacy MOOC 64
2.9 Conclusion and perspectives 65
2.10 Acknowledgments 66
2.11 Further reading 66
2.12 Bibliography 67
**Chapter 3 Assessing the Design of Hypermedia Interfaces: Differing Perspectives 69
María Inés LAITANO
3.1 Manmachine interaction 70 3.1.1 Fundamental principles of usability 70<...