

Beschreibung
Crochet your favorite creatures, wearables, and household items with twenty patterns inspired by the Dungeons & Dragons multiverse. Dive into a world of crochet and adventure with this delightful collection of patterns. Owlbear Cub plushie, arm yourself wi...Crochet your favorite creatures, wearables, and household items with twenty patterns inspired by the Dungeons & Dragons multiverse. Dive into a world of crochet and adventure with this delightful collection of patterns. Owlbear Cub plushie, arm yourself with the Gloves of Missile Snaring , and pack your belongings in the Bag of Holding . In addition to the lore-related items, enjoy classic visual elements, like the Schools of Magic’s symbols granny squares , and a larger-than-life D20 pillow . Filled with gorgeous photography and step-by-step instructions with pages that lay flat when open, Crochet patterns by: Sharon Posey, Alysia Sly, Rebecca Stone, and Lydia Viatoris
Autorentext
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
Stacy King is a freelance writer, editor and seamstress based in Toronto, Ontario. Her focus is on writing for middle grade and young adult audiences, particularly fantasy and historical fiction. Her work includes the Dungeons and Dragons’ Young Adventurer’s Guide series for Ten Speed Press, a new-player friendly introduction to the world and concepts of the iconic role-playing game, and the Dungeons & Dragons: The Ultimate Pop-Up Book, featuring paper engineering by bestselling creator Matthew Reinhart. She was the founding editor for the Manga Classics series, adapting western literary classics into Japanese graphic novel formats. She currently lives in downtown Toronto with her husband, comics writer Jim Zub, and has never quite gotten over her love of playing dress-up.
Leseprobe
Introduction
During every quest, adventurers must endure weeks of travel through difficult terrain. Long nights keeping watch by the campfire. Anxious hours waiting for the scouting party’s return. In other words, plenty of time for fingers to grow stiff and thoughts to become muddled. What better to ward off such dangers than a craft that requires a dexterous touch, attention to detail, and a bundle of components compact enough to fit into any unenchanted haversack?
I speak, of course, of the timeless art of crochet. Quick to pick up and swift to set down should a wandering monster appear. Easy to learn and endlessly versatile. Lighter than a book and quieter than a ballad. Crochet is perfectly suited to a life of exploration and escapades.
Some may dismiss it as a common craft, unworthy of the grand and epic scope of an adventurer’s existence. To my thinking, this quality is what makes it particularly useful to adventurers. It’s all too easy, when your life is filled with legendary monsters and powerful magic, to lose your connection to the everyday wonders.
Crochet is an individual pursuit that connects us to a long historical tradition of craftsmanship. Across the realms and throughout the Astral Sea, you’ll find the craft appearing time and again. You’ll also find it closer to home. Many a time, crochet has been a helpful way to break down barriers. Folks are often eager to start a conversation with a fellow crafter.
Talk of stitches and techniques, of favorite patterns and wools, can open doors in unexpected places.
So, yes, pack your tinderbox and torches, your fifty feet of rope, and your weeks of iron rations. But be sure to save space for your hook, your yarn, and a few of these quest-worthy patterns. You may just find that your greatest treasures wind up being the ones crafted by your very own hand.
