

Beschreibung
Dies ist eines der maßgeblichen Bücher zum Thema Management erfolgreicher virtueller Unternehmen. Jessica Lipnack und Jeffrey Stamps haben in ihren Vorträgen und Schriften die 90/10-Regel populär gemacht - 90% Menschen und 10% Technologie. In dieser Auflage ko...Dies ist eines der maßgeblichen Bücher zum Thema Management erfolgreicher virtueller Unternehmen. Jessica Lipnack und Jeffrey Stamps haben in ihren Vorträgen und Schriften die 90/10-Regel populär gemacht - 90% Menschen und 10% Technologie. In dieser Auflage konzentriert man sich darauf, die Menschen in den Mittelpunkt zu stellen und zu beschreiben, wie virtuelles Arbeiten funktioniert. Alle Beispiele und Fallstudien der Erstausgabe wurden umfassend aktualisiert; neue sind hinzugekommen, so z.B. von Shell Oil, Motorola und Pfizer. Darüber hinaus wird der Zugriff auf Informationen der Autoren-Webseiten ermöglicht.
Informationen zum Autor JESSICA LIPNACK and JEFFREY STAMPS, PhD, are cofounders and Directors of NetAge Inc., developers of virtualteams.com. They are considered the world's leading experts in virtual teams and networked organizations. For over twenty years, they have lectured, consulted, and been widely published. They have also launched virtual organizations (teams) for Fortune 100 companies, small and medium-sized businesses, nonprofit organizations, and more. Klappentext Praise for the First Edition of Virtual Teams "If you want to see where organizational communications are going in the future, heed what these pioneers have written today." -Howard Rheingold, author, The Virtual Community , and founder, Electric Mind "Lipnack and Stamps have written an important book for the twenty-first-century corporation." -Regis McKenna, The McKenna Group, author, Relationship Marketing "This book provides a long overdue perspective on how to apply the discipline of real teams in the fast-moving, increasingly dispersed information age of the future." -Jon R. Katzenbach, author, The Wisdom of Teams "For those who want to lead the movement, catch up with it, or simply know where it is going, this book is packed with useful information and interesting stories." -Dee W. Hock, founder and chairman emeritus, VISA "Virtual Teams provides valuable insights into global teamwork and management through network technologies now available to all companies, large or small." -Jim Lynch, director, corporate quality, Sun Microsystems, Inc. Zusammenfassung Virtual Teams, Second Edition emphasizes the importance of focusing first on people rather than technology when trying to make a virtual workplace happen. Successful virtual companies observe the "The 90/10 Rule. " It's 90% people and 10% technology. Inhaltsverzeichnis List of Illustrations xxi Introduction xxiii Chapter 1 Why 1 The Way to Work Shapeshifters 2 eSun 8 How It Feels 11 The Virtue of Virtual 15 Growth 22 Chapter 2 Networks 27 From Tribes to Networks It's Official 27 The Networked Community 28 What's Old, What's New? 35 Network the Ages 40 Managing 43 The New 44 Personally Speaking 46 Chapter 3 Teams 47 Toward the Twenty-Second Century Our Company Never Closes 47 Team 101 55 Four Ages of Small 58 Crossing Boundaries 62 The People Boundary 66 Chapter 4 69 Trust Virtual Relationships Benefits 69 Two Paths, Two Societies 71 New Gold 78 Capital Across the Ages 82 Creating Social Capital 85 Chapter 5 93 Place Home Is Where the Site Is Sun's Corporate DNA 93 Moving from Place to Place 102 Two Places 111 Chapter 6 115 Time The Virtual Pulse Dimensions 115 On the Wings of a Big Bid 115 Five Phases of Flight 123 Life Cycle 125 Together and Apart 130 Stretching Time 134 Chapter 7 137 Purpose Why We Work Turning Hierarchy on Its Side 137 Authority 145 Why Cooperate? 149 Discovering Purpose 152 Chapter 8 161 People On the Ice Together "All of Us Smarter than Any of Us" 162 Reinventing Government 164 Stress 169 Members 173 Leaders 175 Levels 180 Chapter 9 187 Links Being in Touch Connecting across Centuries 187 Circa 2086 189 Four Ages of Media 196 Atoms and Bits 202 Communicating 208 Chapter 10 211 Launch Do It Yourself Your Journey 212 Seven Steps...
Autorentext
JESSICA LIPNACK and JEFFREY STAMPS, PhD, are cofounders and Directors of NetAge Inc., developers of virtualteams.com. They are considered the world's leading experts in virtual teams and networked organizations. For over twenty years, they have lectured, consulted, and been widely published. They have also launched virtual organizations (teams) for Fortune 100 companies, small and medium-sized businesses, nonprofit organizations, and more.
Klappentext
*Praise for the First Edition of Virtual Teams
*
"If you want to see where organizational communications are going in the future, heed what these pioneers have written today."
-Howard Rheingold, author, The Virtual Community*, and founder, Electric Mind "Lipnack and Stamps have written an important book for the twenty-first-century corporation."
-Regis McKenna, The McKenna Group, author, Relationship Marketing
"This book provides a long overdue perspective on how to apply the discipline of real teams in the fast-moving, increasingly dispersed information age of the future."
-Jon R. Katzenbach, author, The Wisdom of Teams
"For those who want to lead the movement, catch up with it, or simply know where it is going, this book is packed with useful information and interesting stories."
-Dee W. Hock, founder and chairman emeritus, VISA
"Virtual Teams provides valuable insights into global teamwork and management through network technologies now available to all companies, large or small."
-Jim Lynch, director, corporate quality, Sun Microsystems, Inc.
Zusammenfassung
Virtual Teams, Second Edition emphasizes the importance of focusing first on people rather than technology when trying to make a virtual workplace happen. Successful virtual companies observe the "The 90/10 Rule. " It's 90% people and 10% technology.
Inhalt
List of Illustrations xxi
Introduction xxiii
Chapter 1 Why 1
The Way to Work
Shapeshifters 2
eSun 8
How It Feels 11
The Virtue of Virtual 15
Growth 22
Chapter 2 Networks 27
From Tribes to Networks
It's Official 27
The Networked Community 28
What's Old, What's New? 35
Network the Ages 40
Managing 43
The New 44
Personally Speaking 46
Chapter 3 Teams 47
Toward the Twenty-Second Century
Our Company Never Closes 47
Team 101 55
Four Ages of Small 58
Crossing Boundaries 62
The People Boundary 66
**Chapter 4 69
Trust Virtual Relationships**
Benefits 69
Two Paths, Two Societies 71
New Gold 78
Capital Across the Ages 82
Creating Social Capital 85
**Chapter 5 93
Place Home Is Where the Site Is**
Sun's Corporate DNA 93
Moving from Place to Place 102
Two Places 111
**Chapter 6 115
Time The Virtual Pulse**
Dimensions 115
On the Wings of a Big Bid 115
Five Phases of Flight 123
Life Cycle 125
Together and Apart 130
Stretching Time 134
**Chapter 7 137
Purpose Why We Work**
Turning Hierarchy on Its Side 137
Authority 145
Why Cooperate? 149
Discovering Purpose 152
**Chapter 8 161
People On the Ice Together**
"All of Us Smarter than Any of Us" 162
Reinventing Government 164
Stress 169
Members 173
Leaders 175
Levels 180
**Chapter 9 187
Links Being in Touch**
Connecting across Centuries 187
Circa 2086 189
Four Ages of Media 196
Atoms and Bits 202
Communicating 208
**Chapter 10 211
Launch Do It Yourself**
Your Journey 212
Seven Steps 214
Play It Again, Sam 225
**Chapter 11 227
Navigate Course Correction for Cyberspace**
The Virtual Team Room 228
Holding the Whole 234
**Chapter 12 239
Theory A System Science of Virtual Teams**
The Periodic Table 240
Pattern Language for Virtual Teams 243
Systems 249
Smart Teams 253
**Chapter 13 255
Think Reaching for Possibilities Together**
Mind 255
How Groups Think 260
Group Reality 265
A Place to Think 268
Learning 271
**Chapter 14 273
Future**
Star Maker 273
Searching for Intelligence 275
At the Frontier 277
Islands …
