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Beschreibung
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “ DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s mo...The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “ DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”-- Forbes John Romero, gaming’s original rock star, is the cocreator of DOOM , Quake , and Wolfenstein 3-D , some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person , Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story--the whole story--shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy .
Autorentext
John Romero is a pioneering video game designer, programmer, and co-founder of id Software, where he helped create era-defining titles including DOOM, Quake, and Wolfenstein 3-D. His work was instrumental in popularizing the first-person shooter genre and shaping the modern gaming industry.
A self-taught programmer who began publishing games as a teenager, Romero has designed and contributed to more than a hundred games across a decades-long career. Today, he continues to develop games and share his perspective on design, creativity, and the evolution of the medium. In DOOM Guy: Life in First Person, Romero tells the full story of his life and career, offering a first-hand account of one of the most transformative eras in gaming.
Klappentext
The inspiring, long-awaited autobiography of video-game designer and DOOM co-creator John Romero
"A highly entertaining and thoughtful memoir" ***(Wall Street Journal) **** "The best non-fiction gaming book of all time." (Forbes)
After decades in the gaming spotlight, Romero tells his story at last-revealing new, behind-the-scenes insight into the development of his games and his most pivotal creative and business partnerships, from the highest highs to the lowest lows. He shares hard-earned lessons about design, code, and an industry he helped define.
Romero, gaming's original rock star, is the co-creator of DOOM, Quake, and Wolfenstein 3-D-landmark titles that reshaped the medium. Widely regarded as the godfather of the first-person shooter, a genre that still dominates the market, he holds a singular place in gaming history.
In DOOM Guy: Life in First Person, Romero recounts a difficult childhood and a groundbreaking career, beginning with his early days submitting Apple II game code to computer magazines and pushing boundaries wherever he could to keep building.
At id Software, Romero helped drive the design and technical breakthroughs that turned DOOM and Quake into cultural phenomena. This electrifying account captures the intensity of that era-from collaborative, heavy metal-fueled development to the high-profile falling-out with cofounder John Carmack-charting the rise of a visionary who forever changed how games are made.
Zusammenfassung
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero.
“DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes
John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night.
Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.
