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Good Video Games and Good Learning

  • Kartonierter Einband
  • 167 Seiten
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The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offe... Weiterlesen
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Beschreibung

The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

Autorentext

James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies. A linguist by training he has currently works in the area of digital media and learning. He is the author of What Video Games Have to Teach Us about Literacy and Learning and The Anti-Education Era, among other books.

Produktinformationen

Titel: Good Video Games and Good Learning
Untertitel: Collected Essays on Video Games, Learning and Literacy, 2nd Edition
Autor:
EAN: 9781433123931
ISBN: 978-1-4331-2393-1
Format: Kartonierter Einband
Genre: Sprach- und Literaturwissenschaften
Anzahl Seiten: 167
Gewicht: 260g
Größe: H225mm x B225mm x T150mm
Jahr: 2013
Auflage: 2., überarb. Aufl.

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