

Beschreibung
The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025. The 128 full papers presented together with 65 short papers were carefully... The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025.
The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections:
Part I: Virtual Reality; and Augmented and Mixed Reality.
Part II: Extended Reality; and Extended Reality in Education and Learning.
Part III: Transforming Research and Clinical Interventions with eXtended Reality.
Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare.
Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage.
Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games.
Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics.
Klappentext
.- eXtended Reality for Cultural Tourism Sustainability. .- Exploring the Impact of Virtual Reality Immersion on Visitor Experience and Learning in Museums. .- User-Centered Design (UCD) for Virtual Reality in Digital Cultural Heritage: A case study of "Djerba View VR". .- Integrating Extended Reality in Cultural Heritage: From Visitor Experience to Sustainable Engagement. .- Experiencing digital travel vs. substituting physical travel with digital travel - on intention to use digital travel applications in the future. .- Extending Cultural Heritage. A Touch-Free Mixed Reality System for Engaging Museum Spaces and Rapid Content Authoring. .- Playing Through the Past: AR and Gamification in the Cultural Heritage Tour Meppen 1638. .- Designing Cinematic Storytelling for Sustainable Cultural Tourism: The Anime Experience. .- eXtended Reality for Art, Design, and Entertainment. .- Responsive Procedural Morphologies Adapting to Environmental Factors in XR. .- VR Enhanced Music Performance: Immersive Tools for Artistic Research. The experimentation of a VR Version of Tierkreis by K. Stockhausen. .- From Tool to Space: Towards Classifying New Media Art. .- VRStory - A Collaborative Virtual Reality Tool for Storyboarding. .- The Impact of Transition Design on CVR Narratives: an Eye Tracking Research. .- Urban Augmentations: A Technical Framework for Implementing Large-Scale XR Experiences. .- Cognitive Framing in Virtual Environments: How Experts Perceive and Evaluate Spatial Models. .- Theatre of Contingency: Exploring New Paradigms for Extended Reality Theatre. .- Intangible Heritage meets Virtual Reality: an explanatory study on the use of immersive technologies for live performances. .- Interactive Art Appreciation with Augmented Reality. .- The Reality of Silk: an AR Try-On System forTraditional Chinese Costumes. .- Sound Caption for Immersive Experience. .- Comparison of Digital Restoration and Reconstruction Techniques in Frescoes: two Apulian Case Studies. .- Expanding the Stage: a preliminary discussion of the impact of Extended Reality on the Performing Arts. .- Digital Twin and Smart Virtual Representations for Cultural Heritage. .- Digitization, heterogeneity and convergence on eight museums and archeological sites in the south of Italy. .- Applicability Parameters in a Digital Twin for Cultural Heritage. .- Digital Cultural Heritage Twins, the Context, the Theory and Some Experiments. .- A virtual learning experience in Sustainable Fashion: Escape Room. .- Designing the Ideal Mixed Reality (MR) Headset for Archaeological Fieldwork. .- Enter the Hindenburg: Experiencing Cultural Heritage by Social Interaction in Hybrid Space. .- Information Systems and Digital Twin for Cultural Heritage preservation management. .- Integration of BIM and Augmented Reality for the recovery of historical built heritage: a research perspective. .- Modeling Virtual Reality Adoption in Cultural Heritage: Identifying Key Constructs from Literature. .- UAVs for the Study and Enhancement of Cultural Heritage: A Scoping Overview. .- IoT-Driven Digital Twin based on VR for Smart Monitoring of Cultural Heritage Sites: La Grotta degli Animali in Florence Case Study. .- Methodologies and Analysis of Work in BIM in Archaeology: Review and Future Perspectives. .- AI-Powered Mixed Reality for Reviving Al-Khwarizmi’s Heritage in Inclusive Education: A Digital Twin Approach. .- New Contributions to the Study of the Dolmen of Alberite, Villamartín (Cádiz, Andalusia).
Inhalt
.- eXtended Reality for Cultural Tourism Sustainability .
.- Exploring the Impact of Virtual Reality Immersion on Visitor Experience and Learning in Museums.
.- User-Centered Design (UCD) for Virtual Reality in Digital Cultural Heritage: A case study of Djerba View VR.
.- Integrating Extended Reality in Cultural Heritage: From Visitor Experience to Sustainable Engagement.
.- Experiencing digital travel vs. substituting physical travel with digital travel - on intention to use digital travel applications in the future.
.- Extending Cultural Heritage. A Touch-Free Mixed Reality System for Engaging Museum Spaces and Rapid Content Authoring.
.- Playing Through the Past: AR and Gamification in the Cultural Heritage Tour Meppen 1638.
.- Designing Cinematic Storytelling for Sustainable Cultural Tourism: The Anime Experience.
.- eXtended Reality for Art, Design, and Entertainment .
.- Responsive Procedural Morphologies Adapting to Environmental Factors in XR.
.- VR Enhanced Music Performance: Immersive Tools for Artistic Research. The experimentation of a VR Version of Tierkreis by K. Stockhausen.
.- From Tool to Space: Towards Classifying New Media Art.
.- VRStory - A Collaborative Virtual Reality Tool for Storyboarding.
.- The Impact of Transition Design on CVR Narratives: an Eye Tracking Research.
.- Urban Augmentations: A Technical Framework for Implementing Large-Scale XR Experiences.
.- Cognitive Framing in Virtual Environments: How Experts Perceive and Evaluate Spatial Models.
.- Theatre of Contingency: Exploring New Paradigms for Extended Reality Theatre.
.- Intangible Heritage meets Virtual Reality: an explanatory study on the use of immersive technologies for live performances.
.- Interactive Art Appreciation with Augmented Reality.
.- The Reality of Silk: an AR Try-On System forTraditional Chinese Costumes.
.- Sound Caption for Immersive Experience.
.- Comparison of Digital Restoration and Reconstruction Techniques in Frescoes: two Apulian Case Studies.
.- Expanding the Stage: a preliminary discussion of the impact of Extended Reality on the Performing Arts.
.- Digital Twin and Smart Virtual Representations for Cultural Heritage .
.- Digitization, heterogeneity and convergence on eight museums and archeological sites in the south of Italy.
.- Applicability Parameters in a Digital Twin for Cultural Heritage.
.- Digital Cultural Heritage Twins, the Context, the Theory and Some Experiments.
.- A virtual learning experience in Sustainable Fashion: Escape Room.
.- Designing the Ideal Mixed Reality (MR) Headset for ArchaeologicalFieldwork.
.- Enter the Hindenburg: Experiencing Cultural Heritage by Social Interaction in Hybrid Space.
.- Information Systems and Digital Twin for Cultural Heritage preservation management.
.- Integration of BIM and Augmented Reality for the recovery of historical built heritage: a research perspective.
.- Modeling Virtual Reality Adoption in Cultural Heritage: Identifying Key Constructs from Literature.
.- UAVs for the Study and Enhancement of Cultural Heritage: A Scoping Overview.
.- IoT-Driven Digital Twin based on VR for Smart Monitoring of Cultural Heritage Site…
