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The First World War in Computer Games

  • Fester Einband
  • 118 Seiten
The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war... Weiterlesen
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Beschreibung

The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.

Autorentext

Chris Kempshall



Klappentext

The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.



Inhalt

Foreword by Dr Esther MacCallum-Stewart Introduction: Opening up a Digital Front 1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative 2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games 3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games 4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games Conclusion: ... To End all War Games

Produktinformationen

Titel: The First World War in Computer Games
Autor:
EAN: 9781137491756
ISBN: 978-1-137-49175-6
Format: Fester Einband
Genre: Geschichte
Anzahl Seiten: 118
Gewicht: 324g
Größe: H14mm x B225mm x T151mm
Jahr: 2015
Auflage: 2015

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