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Advances in Visual Computing

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It is with greatpleasure that we present the proceedings of the 4th International Symposium on Visual Computing (ISVC 2008) in Las... Weiterlesen
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It is with greatpleasure that we present the proceedings of the 4th International Symposium on Visual Computing (ISVC 2008) in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research ?ndings, ideas, developments and applications in the broader area of visual computing. This year,ISVC grew signi?cantly; the programconsisted of 15 oralsessions, 1 poster session, 8 special tracks, and 6 keynote presentations. The response to the call for papers was very strong; we received over 340 submissions for the main symposium from which we accepted 102 papers for oral presentation and 70 papers for poster presentation. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 56 papers were accepted for oral presentation and 8 papers for poster presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.


The two volume set LNCS 5358 and LNCS 5359 constitutes the refereed proceedings of the 4th International Symposium on Visual Computing, ISVC 2008, held in Las Vegas, NV, USA, in December 2008.

The 102 revised full papers and 70 poster papers presented together with 56 full and 8 poster papers of 8 special tracks were carefully reviewed and selected from more than 340 submissions. The papers are organized in topical sections on computer graphics, visualization, shape/recognition, video analysis and event recognition, virtual reality, reconstruction, motion, face/gesture, and computer vision applications. The 8 additional special tracks address issues such as object recognition, real-time vision algorithm implementation and application, computational bioimaging and visualization, discrete and computational geometry, soft computing in image processing and computer vision, visualization and simulation on immersive display devices, analysis and visualization of biomedical visual data, as well as image analysis for remote sensing data.

ST: Object Recognition.- Detection of a Large Number of Overlapping Ellipses Immersed in Noise.- Recognizing Ancient Coins Based on Local Features.- Learning Pairwise Dissimilarity Profiles for Appearance Recognition in Visual Surveillance.- Edge-Based Template Matching and Tracking for Perspectively Distorted Planar Objects.- Enhancing Boundary Primitives Using a Multiscale Quadtree Segmentation.- 3D Object Modeling and Segmentation Based on Edge-Point Matching with Local Descriptors.- Computer Graphics I.- Cumulus Cloud Synthesis with Similarity Solution and Particle/Voxel Modeling.- An Efficient Wavelet-Based Framework for Articulated Human Motion Compression.- On Smooth Bicubic Surfaces from Quad Meshes.- Simple Steps for Simply Stepping.- Fairing of Discrete Surfaces with Boundary That Preserves Size and Qualitative Shape.- Fast Decimation of Polygonal Models.- Visualization I.- Visualizing Argument Structure.- Visualization of Industrial Structures with Implicit GPU Primitives.- Cartesian vs. Radial A Comparative Evaluation of Two Visualization Tools.- VoxelBars: An Informative Interface for Volume Visualization.- Wind Field Retrieval and Display for Doppler Radar Data.- Dual Marching Tetrahedra: Contouring in the Tetrahedronal Environment.- ST: Real-Time Vision Algorithm Implementation and Application.- Vision-Based Localization for Mobile Robots Using a Set of Known Views.- On the Advantages of Asynchronous Pixel Reading and Processing for High-Speed Motion Estimation.- An Optimized Software-Based Implementation of a Census-Based Stereo Matching Algorithm.- Mutual Information Based Semi-Global Stereo Matching on the GPU.- Accurate Optical Flow Sensor for Obstacle Avoidance.- A Novel 2D Marker Design and Application for Object Tracking and Event Detection.- Segmentation.- Automatic Lung Segmentation of Volumetric Low-Dose CT Scans Using Graph Cuts.- A Continuous Labeling for Multiphase Graph Cut Image Partitioning.- A Graph-Based Approach for Image Segmentation.- Active Contours Driven by Supervised Binary Classifiers for Texture Segmentation.- Proximity Graphs Based Multi-scale Image Segmentation.- Improved Adaptive Spatial Information Clustering for Image Segmentation.- Stable Image Descriptions Using Gestalt Principles.- Shape/Recognition I.- A Fast and Effective Dichotomy Based Hash Algorithm for Image Matching.- Evaluation of Gradient Vector Flow for Interest Point Detection.- Spatially Enhanced Bags of Words for 3D Shape Retrieval.- Image Matching Using High Dynamic Range Images and Radial Feature Descriptors.- Random Subwindows for Robust Peak Recognition in Intracranial Pressure Signals.- A New Shape Benchmark for 3D Object Retrieval.- Shape Extraction through Region-Contour Stitching.- Video Analysis and Event Recognition.- Difference of Gaussian Edge-Texture Based Background Modeling for Dynamic Traffic Conditions.- A Sketch-Based Approach for Detecting Common Human Actions.- Multi-view Video Analysis of Humans and Vehicles in an Unconstrained Environment.- Self-Organizing Maps for the Automatic Interpretation of Crowd Dynamics.- A Visual Tracking Framework for Intent Recognition in Videos.- Unsupervised Video Shot Segmentation Using Global Color and Texture Information.- Progressive Focusing: A Top Down Attentional Vision System.- Virtual Reality I.- The Benefits of Co-located Collaboration and Immersion on Assembly Modeling in Virtual Environments.- Simple Feedforward Control for Responsive Motion Capture-Driven Simulations.- Markerless Vision-Based Tracking of Partially Known 3D Scenes for Outdoor Augmented Reality Applications.- Multiple Camera, Multiple Person Tracking with Pointing Gesture Recognition in Immersive Environments.- Augmented Reality Using Projective Invariant Patterns.- Acquisition of High Quality Planar Patch Features.- ST: Computational Bioimaging and Visualization.- Level Set Segmentation of Cellular Images Based on Topological Dependence.- A Novel Algorithm for Automatic Brain Structure Segmentation from MRI.- Brain Lesion Segmentation through Physical Model Estimation.- Calibration of Bi-planar Radiography with a Rangefinder and a Small Calibration Object.- Identification of Cell Nucleus Using a Mumford-Shah Ellipse Detector.- Evaluation of Brain MRI Alignment with the Robust Hausdorff Distance Measures.- Computer Graphics II.- User Driven Two-Dimensional Computer-Generated Ornamentation.- Efficient Schemes for Monte Carlo Markov Chain Algorithms in Global Illumination.- Adaptive CPU Scheduling to Conserve Energy in Real-Time Mobile Graphics Applications.- A Quick 3D-to-2D Points Matching Based on the Perspective Projection.- Deformation-Based Animation of Snake Locomotion.- GPU-Supported Image Compression for Remote Visualization Realization and Benchmarking.- ST: Discrete and Computational Geometry I.- Linear Time Constant-Working Space Algorithm for Computing the Genus of a Digital Object.- Offset Approach to Defining 3D Digital Lines.- Curvature and Torsion Estimators for 3D Curves.- Threshold Selection for Segmentation of Dense Objects in Tomograms.- Comparison of Discrete Curvature Estimators and Application to Corner Detection.- Computing and Visualizing Constant-Curvature Metrics on Hyperbolic 3-Manifolds with Boundaries.- ST: Soft Computing in Image Processing and Computer Vision.- Iris Recognition: A Method to Segment Visible Wavelength Iris Images Acquired On-the-Move and At-a-Distance.- 3D Textural Mapping and Soft-Computing Applied to Cork Quality Inspection.- Analysis of Breast Thermograms Based on Statistical Image Features and Hybrid Fuzzy Classification.- Efficient Facial Feature Detection Using Entropy and SVM.- Type-2 Fuzzy Mixture of Gaussians Model: Application to Background Modeling.- Unsupervised Clustering Algorithm for Video Shots Using Spectral Division.- Reconstruction.- Noise Analysis of a SFS Algorithm Formulated under Various Imaging Conditions.- Shape from Texture Via Fourier Analysis.- Full Camera Calibration from a Single View of Planar Scene.- Robust Two-View External Calibration by Combining Lines and Scale Invariant Point Features.- Stabilizing Stereo Correspondence Computation Using Delaunay Triangulation and Planar Homography.- ST: Visualization and Simulation on Immersive Display Devices.- Immersive Visualization and Analysis of LiDAR Data.- VR Visualisation as an Interdisciplinary Collaborative Data Exploration Tool for Large Eddy Simulations of Biosphere-Atmosphere Interactions.- User Experience of Hurricane Visualization in an Immersive 3D Environment.- Immersive 3d Visualizations for Software-Design Prototyping and Inspection.- Enclosed Five-Wall Immersive Cabin.- Environment-Independent VR Development.- ST: Discrete and Computational Geometry II.- Combined Registration Methods for Pose Estimation.- Local Non-planarity of Three Dimensional Surfaces for an Invertible Reconstruction: k-Cuspal Cells.- A New Variant of the Optimum-Path Forest Classifier.- Results on Hexagonal Tile Rewriting Grammars.- Lloyd's Algorithm on GPU.- Computing Fundamental Group of General 3-Manifold.- Virtual Reality II.- OmniMap: Projective Perspective Mapping API for Non-planar Immersive Display Surfaces.- Two-Handed and One-Handed Techniques for Precise and Efficient Manipulation in Immersive Virtual Environments.- Automotive Spray Paint Simulation.- Using Augmented Reality and Interactive Simulations to Realize Hybrid Prototypes.- Immersive Simulator for Fluvial Combat Training.- A Low-Cost, Linux-Based Virtual Environment for Visualizing Vascular Structures.- ST: Analysis and Visualization of Biomedical Visual Data.- Visualization of Dynamic Connectivity in High Electrode-Density EEG.- Generation of Unit-Width Curve Skeletons Based on Valence Driven Spatial Median (VDSM).- Intuitive Visualization and Querying of Cell Motion.- Registration of 2D Histological Images of Bone Implants with 3D SR?CT Volumes.- Measuring an Animal Body Temperature in Thermographic Video Using Particle Filter Tracking.- A New Parallel Approach to Fuzzy Clustering for Medical Image Segmentation.- Computer Graphics III.- Tracking Data Structures Coherency in Animated Ray Tracing: Kalman and Wiener Filters Approach.- Hardware Accelerated Per-Texel Ambient Occlusion Mapping.- Comics Stylization from Photographs.- Leaking Fluids.- Automatic Structure-Aware Inpainting for Complex Image Content.- Multiple Aligned Characteristic Curves for Surface Fairing.


Titel: Advances in Visual Computing
Untertitel: 4th International Symposium, ISVC 2008, Las Vegas, NV, USA, December 1-3, 2008, Proceedings, Part I
EAN: 9783540896388
ISBN: 3540896384
Format: Kartonierter Einband
Herausgeber: Springer Berlin Heidelberg
Genre: Informatik
Anzahl Seiten: 1264
Gewicht: 1886g
Größe: H235mm x B155mm x T66mm
Jahr: 2008
Untertitel: Englisch
Auflage: 2008

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