

Beschreibung
This book consists of a series of essays which addresses the essentials of the development processes in user-experience design (UX design) planning, research, analysis, evaluation, training and implementation, and deals with the essential components (metaphor...
This book consists of a series of essays which addresses the essentials of the development processes in user-experience design (UX design) planning, research, analysis, evaluation, training and implementation, and deals with the essential components (metaphors, mental models, navigation, and appearance) of user-interfaces and user-experiences during the period of 2002-2007.
These essays grew from the authors own column entitled 'Fast Forward' which appeared in Interaction Magazine the flagship publication of the ACM Special Interest Group on Human-Computing Interaction (SIGCHI). Written in such a way as to ensure longevity, these essays have not been edited or updated, however a short Postscripts has been added to provide some comments on each topic from a current perspective.
HCI and User-Experience Design provides a fascinating historical review of the professional and research world of UX and HCI during a period of significant growth and development and would be of interest to students, researchers, and designers who are interested in recent developments within the field.
Includes 35 Essays written during the period of 2002-2007 in Interactions Magazine by one of the pioneers of User Experience (UX) and Human-Computer Interaction (HCI) Covering all the major aspects of UX/HCI each topic explains the essential issues and challenges Includes Postscripts to each essay, adding insights to how they relate to current activities in this professional and research areas
Autorentext
Aaron Marcus, Principal of Aaron Marcus and Associates (AM+A), and Editor-in-Chief Emeritus of User Experience Magazine, is a pioneer of user-experience design, publisher of 29 books and more than 300 articles, and the first graphic designer to be elected to both the CHI Academy and to the AIGA Fellows. AM+A has been in business for more than a 35 years, providing user-centered solutions on projects ranging from start-up ventures to business applications launched by some of the largest companies in the world. AM+A has served approximately 300 clients and completed approximately 500 projects. Masaaki Kurosu is a Professor Emeritus at the Open University of Japan, since 2017 and is an Emeritus President of HCD-Net after working as a President for 10 years. He was a professor at the Open University of Japan for 2009-2017 and was a professor at NIME for 2001-2009, a professor at Shizuoka University for 1996-2001. He was formerly working for Hitachi Ltd. at the Design Center and the Central Research Laboratory for 1978-1996. He proposed the concept of User Engineering, AET (Artifact Evolution Theory), ERM (Experience Recollection Method) and other usability/UX-related methods and concepts. Xiaojuan Ma is an assistant professor of the Human-Computer Interaction Initiative in the Department of Computer Science and Engineering at the Hong Kong University of Science and Technology. She received her Ph.D. degree in Computer Science at Princeton University. Before joining HKUST, she was a post-doc at the Human-Computer Interaction Institute of Carnegie Mellon University, a research fellow in the National University of Singapore, and a researcher at Huawei Noah's Ark Lab. Her background is in Human-Computer Interaction. She is particularly interested in multimodal affective computing in the domain of ubiquitous, social, and crowd computing and Human-Robot Interaction. Ayako Hashizume is an assistant professor at the Tokyo Metropolitan University since 2012. Her research interests include psychology of emotion and Kansei, engineering in relation to Human Centered Design and UX (user experience). She was awarded the kids design prospective competition 2008 from the Japan Kids Design Association, the best design prize at the design marathon 2009 from the International Association for Universal Design and the research prize 2013 from the Funai Foundation for Information Technology. She is a chief of the SIG-Kansei of HCD-Net. She received her Ph.D. in Kansei Science from Tsukuba University, Japan, in 2011.
Inhalt
Foreword.- Preface.- Metaphors and User Interfaces in the 21st Century.- Culture Class vs. Culture Clash.- CHI as a Cross-Tribal Community.- Dare We Define User-Interface Design?.- The Cult of Cute: The Challenge of User-Experience Design.- User-Interface Design and China: A Great Leap Forward.- Universal, Ubiquitous, User-Interface Design for the Disabled and Elderly.- Icons/Symbols and More: Visible Languages to Facilitate Communication.- What Do UI Designers Think About Protecting Their Designs?.- When is a User Not a User? Who Are We? What Do We Do?.- The Emotion Commotion.- The Next Revolution: Vehicle User Interfaces.- Patterns within Patterns.- User-Experience Planning for Corporate Success.- Insights on Outsourcing.- Branding 101 It's About Time.- User-Centered Design (UCD) in the Enterprise: Corporations Begin to Focus on UCD.- Dreaming of Robots: An Interview About Robots with Bruce Sterling.- The Out-of-Box Home Experience: Remote from Reality.- Usability Grows Up: The Great Debate.- Education and CHI.- When in Rome, Do as the Romans Do: HCII 2005 Recap.- Dashboards in Your Future.- Visualizing the Future of Information Visualization.- HCI Sci-Fi at the Movies and on TV.- Wit and Wisdom: Where Do We Turn for Advice?.- From KidCHI to BabyCHI .- SeniorCHI: The Geezers are Coming!.- Taxonomies to Tax the Couch-Potato's Cortex .- Happy Birthday! CHI at 25.- Big Spaces, Big Lives, Big Challenges.- Fun! Fun! Fun! In the User Experience.- Am I Pushing Your Buttons? .- The Sun Rises in the East.- HCI Goes Mainstream in the Comics.- Saving the USA, and So Can You: FaceBucks to the Rescue.