CHF201.90
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This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.
Inhalt
Keynote Speeches.- Abstracts.- Invited Papers.- VR-Enabled Bio Edutainment.- Learning Abstract Concepts Through Interactive Playing.- Virtual Reality and Mixed Reality for Virtual Learning Environments.- E-Learning Platforms and Tools.- Intelligent Tutorial Planning Based on Extended Knowledge Structure Graph.- Perceptual Evaluation of Pronunciation Quality for Computer Assisted Language Learning.- Designing Social Navigation for a Virtual Community of Practice.- Applying the Adaptive Learning Material Producing Strategy to Group Learning.- Comparison of Two Learning Models for Collaborative e-Learning.- On Demand E-Learning with Service Grid Technologies.- Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning.- Trans-disciplinary Avenues in Education: Computing and Art.- Enhanced SCORM Sequencing Rule for e-Learning System.- Research on Intelligent Mutual Decision-Making in Virtual Learning Environments.- Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net Modeling.- The Research on a Kind of Knowledge Network for Self-learning.- Research on Personalized Knowledge Service System in Community E-Learning.- Using Instruction Strategy for a Web-Based Intelligent Tutoring System.- E-Learning Resource Management Knowledge.- Visual Tools and Examples to Support Active E-Learning and Motivation with Performance Evaluation.- Research and Application of Stereoscopic Video Based e-Learning System.- Fusion Education by Humanities and Sciences in the Case of e-Learning and Hands-On.- Knowledge Representing and Clustering in e-Learning.- Programming of Informatized Instructional Design Platform for Physics.- A New Method for Testing Embedded Software with Scenario Pattern.- The Construction of Fuzzy Set and Fuzzy Rule for Mixed Approach in Adaptive Hypermedia Learning System.- Knowledge Management System Based on Semantic Web in e-Learning Community.- A Platform for Interactive VR Storytelling.- E-Learning System and Graphics Education.- Reviewing the Potential of Virtual Learning Environments in Schools.- Designing a Virtual Learning Environment to Support the Study of Crime and Its Prevention for Teenagers.- Mental Vision: A Computer Graphics Teaching Platform.- 3-D Graphical Hypermedia Meets Interactive E-Books: A New Paradigm for Experiential Learning.- e-Calculus at IZTECH.- SKIT: A Computer-Assisted Sketch Instruction Tool.- Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization.- Curriculum Development for the Gifted Elementary School Students in Computer.- Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors.- Interactive Multimedia System for Distance Learning of Higher Education.- A Multimedia Contents Development and Implementation Model Based on Computer Graphics Courseware.- Study on the Long-Range Marine Cruise System of Unmanned Aerial Vehicles.- An Extendable System for the Specification and Generation of Interactive Self-tests.- A Wireless LAN-Based Robust and Scalable Virtual Laboratory for E-Learning.- Component Based E-Learning System Using Item Analysis.- Collaborative GIS Environment for Exploratory Spatial Data Analysis Based on Hybrid P2P Network.- Storytelling, Intelligent Agents and Affective Interaction.- Storytelling in Virtual Reality for Training.- Supporting the Development of Interactive Storytelling Skills in Teenagers.- 700 Years Later: Using Multimedia to Bring the Stories of Medieval Asian Scrolls to Today's Students.- Developments in Affect Detection from Text in Open-Ended Improvisational E-Drama.- Theoretical Framework for Construction of Representation Through Interactive Narrative.- Edutainment Aspects in Hypermedia Storytelling.- A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments.- Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity.- Story Pacing in Interactive Storytelling.- Narrative Structure Analysis of Lecture Video with Hierarchical Hidden Markov Model for E-Learning.- 4-Dimensional Context Management for Interactive Virtual Storytelling.- Integration of Game and Education.- PS-DA Model of Game Addiction: Theoretical Hypothesis and Case Analysis.- A Case Study of Game Design for E-Learning.- Static and Dynamic Difficulty Level Design for Edutainment Game Using Artificial Neural Networks.- Study of Dance Entertainment Using Robots.- Smart Ambience Games for Children with Learning Difficulties.- Teaching an Undergraduate AI Course with Games and Simulation.- Experimental Approach to Affective Interaction in Games.- A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions.- Earth and Planetary System Science Game Engine.- Learning Online: A Comparative Study of a Situated Game-Based Approach and a Traditional Web-Based Approach.- Design and Contents of a 3Dblog System and Its Applications to Edutainment.- Design and Implementation of Farmtasia: A Game Designed for the VISOLE Teaching Style.- Teaching Agent Systems' Design Using 3D Interactive Computer Games.- Cyranus - An Authoring Tool for Interactive Edutainment Applications.- Research of Virtual Campus Environment Study Using VRML.- A Multimodal Fusion Framework for Children's Storytelling Systems.- Design of a Cartoon Game for Traffic Safety Education of Children in China.- Cinematographic Techniques for Edutainment Applications.- Game Design and Development.- Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation.- Federate Migration in Grid-Based Virtual Wargame Collaborative Environment.- Cyclic Reproduction Scheme in Genetic Algorithm for Evolutionary Game.- Model Searching Algorithm Based on Response Order and Access Order in War-Game Simulation Grid.- Creating Emotions by Characters Design for Computer Games.- Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games.- Real-Time Neuroevolution to Imitate a Game Player.- Improving Game Processing in Multithreading and Multiprocessor Architecture.- ODECAL, a Flexible Open Source Rag Doll Simulation Engine.- Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System.- Pheromone-Based Pre-processing to Improve Move Generation in Board Games.- Design and Implementation of a Game Physics Editor Using XML.- A Virtual Billiard Game with Visual, Auditory and Haptic Sensation.- Chinese Chess Based on Jabber.- Dynamic Terrain LOD with Region Preservation in 3D Game Engine.- Mobile Computing, Network and Collaboration.- Design and Implementation of a Mobile Class Web Site Using Intelligent User Interface.- A Wearable Learning and Support System for Manufacture Application.- Analysis and Research About an On-Line Collaborative Learning Teams Based Grids.- Of Collaborative Learning Team: An Approach for Emergent Leadership Roles Identification by Using Social Network Analysis.- Concepts for Extending Wiki Systems to Supplement Collaborative Learning.- 3D Collaborative Virtual Environments over the Web.- Research on Multimedia Transmission of Mobile Learning Based on Wireless Network.- Interactive Mobile Pet Game.- Multi-stroke Freehand Text Entry Method Using OpenVG and Its Application on Mobile Devices.- A Streaming Engine for PC-Based 3D Network Games onto Heterogeneous Mobile Platforms.- Hybrid Triangle-Based Sub-texel Precision Anisotropic Filtering for Mobile …