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Tabletops - Horizontal Interactive Displays

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The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content ... Weiterlesen
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The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a "table", but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a "table" on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a "traditional" large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).


Christian Müller-Tomfelde is a researcher at the Network Technologies Laboratory of the CSIRO ICT Centre in Sydney. His expertise lies in the research area of Human Computer Interaction and Virtual and Hybrid Environments focussing on the support of co-located and remote collaboration support. His interests also include novel forms of interaction, multimodal interaction such as sound feedback. After finishing his studies in electrical engineering at the University of Hamburg-Harburg, he worked at the Center for Art and Media Technology (ZKM) in Karlsruhe. In 1997 he joined the GMD-IPSI's division AMBIENTE "Workspaces of the Future" in Darmstadt/Germany. He was involved in the i-LAND project and in the design of the roomware components of the first and second generations. In his dissertation he explored new forms of audio feedback for the collaborative interaction in hybrid, next generation work environments. As a post-doctoral fellow Christian was investigating aspects of Human Computer Interaction in virtual haptic environments. Now Christian is leading national research projects in distributed collaboration and for interactions on large high-resolution displays and in Multi-Display Environments within the CSIRO.


Tabletops - Horizontal Interactive Displays - are compelling interfaces with unique characteristics. In everyday work, education and entertainment environments, tabletops can provide a stunning experience of intuitive interaction by direct touch and gestures ideal for small group collaboration. Recent developments of various technologies such as display and multi-touch technologies open up new possibilities to enrich interaction on horizontal interactive displays.

Bringing together current research in the domain of tabletops, this book integrates and summarises findings from the most important international tabletop research teams in 18 chapters. It provides a state-of-the art overview and allows for the discussion of emerging and future directions in research and technology of tabletops.

An introductory chapter, presenting a short history of tabletop research, technologies and products precedes the three major parts of the book, titled: "under", "on and above" and "around and beyond" tabletops. These parts are associated with different research disciplines such as Hardware/ Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW).

Fellow tabletop researchers, practitioners who consider deploying interactive tabletops in real-world projects and interested readers from other research disciplines will find the book an excellent reference source which also provides a useful introduction into tabletop research for the academic curriculum.

Foreword, Norbert StreitzAcknowledgementsPrefaceA Short History of Tabletop Research, Technologies, and ProductsPart One: Under TabletopsBuilding Interactive Multi-Touch SurfacesFrom Table-System to Tabletop: Integrating Technology into Interactive SurfacesHigh-Resolution Interactive DisplaysOptical Design of Tabletop Displays and Interactive ApplicationsHand and Object Recognition on Liquid Crystal DisplaysPart Two: On and Above TabletopsAugmented Interactive Tabletops with Translucent Tangible ControlsActive Tangible InteractionsInteraction on the Tabletop: Bringing the Physical to the DigitalSupporting Atomic User Actions on the TableImprecision, Inaccuracy, and Frustration: The Tale of Touch InputOn, Above, and Beyond: Taking Tabletops to the Third DimensionPart Three: Around and Beyond the TabletopsIndividual and Group Support in Tabletop Interaction TechniquesFile System Access for Tabletop InteractionTheory of Tabletop TerritorialityDigital Tables for Collaborative Information ExplorationCoordination and Awareness in Remote Tabletop CollaborationHorizontal Interactive Surfaces in Distributed AssembliesIndex


Titel: Tabletops - Horizontal Interactive Displays
Untertitel: Horizontal Interactive Displays
EAN: 9781849961134
ISBN: 978-1-84996-113-4
Format: E-Book (pdf)
Hersteller: Springer London
Herausgeber: Springer
Genre: Betriebssysteme
Veröffentlichung: 16.06.2010
Digitaler Kopierschutz: Wasserzeichen
Dateigrösse: 13.32 MB
Anzahl Seiten: 458
Jahr: 2010

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