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In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
Autorentext
Professor at New York University in the graduate studies department of Interactive Telecommunications; consultant; award-winning 3D artist.
Inhalt
Chapter 1 - A short history of computer simulations
History of interactive 3D, from early flight simulaters during World War 2 to state of the art low cost virtual sets.
Cahpter 2
3D basic kit
Chapter 3
Adding interactivity
Chapter 4
Animation basics
Chapter 5
Interactive Lighting
Chapter 6
Virtual Cameras
Chapter 7
3D sound
Chapter 8
User interface and input devices
Chapter 9
Following a terrain with a remote controlled car
Chapter 10
Communication environments
Chapter 11
Advanced interactive 3D characters
Chapter 12
Artificial intelligence and gameplay for virtual sets
Chapter 13
Multi-user server and database