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This handbook enables readers to gain a deep understanding of past, current, and forthcoming research and applications in the field of educational technology. Readers develop an in-depth understanding of complex theories, strategies, concepts, and methods underlying the design, development, implementation, and evaluation of educational technologies. Discussing both the current state-of-the-art as well as emerging technologies, the handbook serves as a comprehensive guide for researchers and practitioners working in education and training. This Second Edition features completely revised and updated chapters that reflect the latest developments in the field.
Up-to-date handbook covering the whole field
Texte du rabat
Education and training have faced many challenges in the past five years political, educational, and technological trends such as the European Bologna process, Lifelong Learning and the use of Social Software are just a few of the factors influencing this field. Furthermore, technology-enhanced lea- ing has become the mainstream of educational and training innovation. Within this context, this second edition of the Handbook on Infor- tion Technologies for Learning, Education, and Training attempts to capture the state-of-the-art in technology-enhanced learning, as it has emerged during the last years and anticipates important future developments. As the Handbook Editors, we have aimed to provide a comprehensive guide for both researchers and practitioners working in the field of Technology-enhanced Learning and Training. Our overall objective is to enable the reader to gain a deep understanding of the past, present, and future research and applications in this field. From a research perspective, the readers will obtain an in-depth und- standing of the complex theories, strategies, concepts, and methods of Technology-enhanced Learning. Based on these fundamentals they will be able to develop new and innovative approaches for the next generation of Technology-enhanced Learning.
Contenu
The Enabling Technologies.- A Typology of Learning Object Repositories.- Adaptive Hypermedia.- Ontologies and Semantic Web for E-Learning.- Design and Case Studies on Mobile and Wireless Technologies in Education.- Ambient Intelligence and Ubiquitous Computing.- Designing Contextualized Learning.- Virtual and Augmented Reality.- Learning Design: Concepts.- Competence Models in Technology-Enhanced Competence-Based Learning.- Learner Modelling Through Analyzing Cognitive Skills and Learning Styles.- Turning Potentials into Reality: Achieving Sustainable Quality in E-Learning Through Quality Competence.- Integration of Learning and Working: Convergent Processes and Systems.- The E-Pedagogy.- Bridging the Gap Between Face-to-Face and Cyber Interaction in Holistic Blended Learning Environments.- Complex Domain Learning.- Communities of Practice.- Business Models for the Sustainable Implementation of E-Learning at Universities.- The Role of Competence Assessment in the Different Stages of Competence Development.- The Organisational Perspective.- The Future of E-Learning in Schools.- An Executable Model for Virtual Campus Environments.- Corporate Universities.- Lessons from Africa.- The African Virtual University.