Bienvenue chez nous !
Logo Ex Libris
 Laissez-vous inspirer ! 

Virtual Character Design for Games and Interactive Media

  • eBook (epub)
  • 256 Nombre de pages
(0) Donner la première évaluation
Évaluations
(0)
(0)
(0)
(0)
(0)
Afficher toutes les évaluations
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the ... Lire la suite
Lisez confortablement vos ebooks dans l’appli gratuite Ex Libris Reader. Vous obtiendrez ici votre lien de téléchargement.
CHF 64.90
Download est disponible immédiatement
Informations sur les eBooks
Les eBooks conviennent également aux appareils mobiles (voir les instructions).
Les eBooks d'Ex Libris sont protégés contre la copie par ADOBE DRM: apprenez-en plus.
Pour plus d'informations, cliquez ici.
Commande avec livraison dans une succursale

Description

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters.Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory.The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.



Auteur

Dr. Robin J.S. Sloan is a lecturer at Abertay University in Dundee, Scotland. Robin attained a first degree in computer arts and worked in the Scottish games industry before researching for a PhD in character animation. His doctoral research focused on the development of emotional animation for interactive characters, with emphasis on both the psychological principles of facial expressions and the creative principles of animated performance. Robin currently teaches Game Art and Game Design to students studying for degrees within the School of Arts, Media and Computer Games, which houses the UK's first Centre for Excellence in Computer Games Education. Besides character design, his research interests include game-design processes, games nostalgia and culture, and games education.



Contenu

Presentation. Anatomy and Physical Cues. Visual and Audio Design Principles. Representation, Customization, and Transformation. Performance. Personality, Emotion, and Expression. Context, Story, and Gameplay. Acting, Movement, and Animation. Practice. Control: The Aesthetics of Playable Characters. Cast: The Aesthetics of the Virtual Ensemble. Complexity: The Aesthetics of Hyperreal Characters.

Informations sur le produit

Titre: Virtual Character Design for Games and Interactive Media
Auteur:
Code EAN: 9781498760263
ISBN: 978-1-4987-6026-3
Protection contre la copie numérique: Adobe DRM
Format: eBook (epub)
Editeur: Crc Press
Genre: Informatique et Internet
nombre de pages: 256
Parution: 07.05.2015
Année: 2015
Sous-titre: Englisch