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Create innovative CG solutions with Maya and this creative
guide
Professional Maya artists have to think on their feet. It's
nothing for them to receive just vague sketches or incomplete ideas
of what the studio wants and have to come up with something
brilliant. If you're an intermediate to advanced Maya user, Maya
Visual Effects: The Innovator's Guide, Second Edition is what you
need to meet the challenge. Professional Maya artist Eric Keller
offers inspired solutions and hands-on projects, as well as
numerous practical shortcuts and deadlines, so you learn to produce
innovative CG assets from scratch, using Maya, on a deadline.
Shows intermediate to advanced Maya users new solutions,
workarounds, and shortcuts for creating Maya visual effects on
deadline
Gives readers plenty of hands-on projects, so they come up with
solutions that they can add to their Maya toolsets
Offers workable ideas that can be applied, no matter which
version of Maya software is being used
Presents projects in an engaging style, with pages of
full-color imagery to illustrate concepts
Create amazing effects with the creative insights and fresh
advice in this new edition of Maya Visual Effects: The
Innovator's Guide.
Auteur
Eric Keller has been a professional visual effects artist since 1998, creating animations for feature films, commercials, motion graphics, and scientific visualizations. He also teaches at the world-renowned Gnomon School of Visual Effects in Hollywood. Eric has created animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, the Howard Hughes Medical Institute, and CBS. He is the author of Mastering Autodesk Maya 2009 and 2011, the first edition of Maya Visual Effects, and three editions of Introducing ZBrush, all from Sybex.
Résumé
Create innovative CG solutions with Maya and this creative guide
Professional Maya artists have to think on their feet. It's nothing for them to receive just vague sketches or incomplete ideas of what the studio wants and have to come up with something brilliant. If you're an intermediate to advanced Maya user, Maya Visual Effects: The Innovator's Guide, Second Edition is what you need to meet the challenge. Professional Maya artist Eric Keller offers inspired solutions and hands-on projects, as well as numerous practical shortcuts and deadlines, so you learn to produce innovative CG assets from scratch, using Maya, on a deadline.
Contenu
Introduction xii
Chapter 1 Texture Effects 1
Create Animated Effects with a Ramp Texture 2
Create the Sign Geometry 3
Set Up the Neon Shader 5
Create an Animation Control for the Sign 8
Add a Particle Emitter 13
Animate the Effect Using the Custom Rig 16
Edit Connections Using the Node Editor 18
Further Study 22
Use Ambient Occlusion for Holographic Effects 26
Animate the Glowing Line Effect 32
Render the Effect Using a Render Layer 35
Further Study 39
Generate Creative Text Effects 40
Create the Text 41
Create an Animated Texture from the Text 44
Apply the Animated Text Sequence to the Sign Geometry 47
Animate the Reverse Disintegration of the Sign 49
Create the Dynamic Effects 52
Further Study 57
Chapter 2 Particle Effects 61
Orchestrate a Flowering Tree with nParticles 62
Emit nParticles from the Tree Branches 62
Edit the nParticle Settings 66
Create the Collision Event 69
Use Particle Instancing to Add the Blossom Geometry 72
Create the Blossom Animation Using Expressions 77
Further Study 81
Create a Beard of Bees Using a Force Field 81
Create the Beard Geometry 81
Add Dynamics to the Beard Surface Using nCloth 84
Add the Bee nParticles 87
Further Study 90
Choreograph a School of Fish by Layering Particles 91
Create the Bait Particle Goal 92
Add the Fish nParticles 94
Add an Agitator nParticle 97
Instance Geometry to the Fish nParticles 100
Create an Expression to Control the Cycle Speed 103
Create an Asset to Control the Fish 106
Further Study 111
Chapter 3 Joint Rigging for Effects 113
Animate a Growing Bacterial Colony Using Joints 114
Create the Joint Chain 115
Animate the Joints 117
Create the Emitters 118
Edit the nParticle Behavior to Simulate Bacteria 121
Create a Shelf Button for the Emitter Script 124
Further Study 125
Use Joints to Jiggle Geometry 125
Add Joints to the Model 126
Bind the Tentacle Surface to the Geometry 128
Create the Jiggle Motion Using a Fractal Texture 129
Create a Script to Add the Fractal Textures to Each of the 80 Joints 132
Edit the Weights of the Joints 135
Create a Soft Body 137
Further Study 138
Animate a Magic Curling Brick Road Using Joints 138
Create the Orange Brick Path 139
Create the Joint Chain 141
Create the Animation Rig 142
Run the Script 146
Bind the Brick Geometry to the Joints 148
Deform the Animated Brick Road 150
Further Study 152
Chapter 4 Creative Blend Shape Techniques 155
Create an Interactive Blend Shape Rig 156
Create the Blend Shapes 156
Create the Blend Shape Trigger 160
Create the Master Control 162
Duplicate the Rigs 163
Amp Up the Animation Using the Graph Editor 165
Further Study 167
Combine Blend Shapes and Other Deformers to Create Swimming Plankton 167
Use a Lattice to Create an Undulating Motion 168
Create the Animated Blend Shape 172
Animate a Plankton Model Using a Sine Deformer 175
Animate a Plankton Model Using a Wave Deformer 178
Animate a Plankton Using a Twist Deformer 180
Further Study 181
Automate Blend Shape Sequences Using MEL 182
Creating a Blend Shape Sequence 182
Create a Blend Shape Sequence Importer Script 186
Raw Scan Data 189
Further Study 191
Chapter 5 Paint Effects 193
Create Bursts of Electric Energy 194
Select a Paint Effects Preset 194 Edit the Stroke Settings 197<...