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A guide to systems engineering that highlights creativity and innovation in order to foster great ideas and carry them out
Practical Creativity and Innovation in Systems Engineering exposes engineers to a broad set of creative methods they can adopt in their daily practices. In addition, this book guides engineers to become entrepreneurs within traditional engineering companies, promoting creative and innovative culture around them.
The author describes basic systems engineering concepts and includes an abbreviated summary of Standard 15288 systems' life cycle processes. He then provides an extensive collection of practical creative methods which are linked to the various systems' life cycle processes. Next, the author discusses obstacles to innovation and, in particular, how engineers can push creative ideas through layers of reactionary bureaucracy within non-innovative organizations. Finally, the author provides a comprehensive description of an exemplary creative and innovative case study recently completed.
The book is filled with illustrative examples and offers effective guidelines that can enhance individual engineers' creative prowess as well as be used to create an organizational culture where creativity and innovation flourishes. This important book:
Offers typical systems engineering processes that can be accomplished in creative ways throughout the development and post-development portions of a system's lifetime.
Includes a large collection of practical creative methods applicable to engineering and other technological domains
Includes innovation advice needed to transform creative ideas into new products, services, businesses and marketing processes
Contains references and notes for further reading in every section
Written for systems engineering practitioners, graduate school students and faculty members of systems, electrical, aerospace, mechanical and industrial engineering schools, Practical Creativity and Innovation in Systems Engineering offers a useful guide for creating a culture that promotes innovation.
Auteur
AVNER ENGEL, PhD, has 45 years' experience in areas of software programming, systems and software engineering, technical management within large firms in the United States and Israel, academic teaching, and scientific research. He is the author of Verification, Validation and Testing of Engineered Systems, published by Wiley as part of Wiley's Systems Engineering and Management Series. Dr. Engel is currently with the Tel Aviv University Systems Engineering Research Institute (TAU-SERI).
Texte du rabat
A GUIDE FOR SYSTEMS ENGINEERS THAT HIGHLIGHTS CREATIVITY AND INNOVATION IN ORDER TO FOSTER GREAT IDEAS AND CARRY THEM OUT Practical Creativity and Innovation in Systems Engineering exposes engineers to a broad set of creative methods they can adopt in their daily practices. In addition, this book guides engineers to become entrepreneurs within traditional engineering companies, promoting creative and innovative culture around them. The author describes basic systems engineering concepts and includes an abbreviated summary of Standard 15288 systems' life cycle processes. He then provides an extensive collection of practical creative methods which are linked to the various systems' life cycle processes. Next, the author discusses obstacles to innovation and, in particular, how engineers can push creative ideas through layers of reactionary bureaucracy within non- innovative organizations. Finally, the author provides a comprehensive description of an exemplary creative and innovative case study recently completed. The book is filled with illustrative examples and offers effective guidelines that can enhance individual engineers' creative prowess as well as be used to create an organizational culture where creativity and innovation flourishes. This important book:
Contenu
Contents
Preface xiii
Acknowledgments xv
Part I Introduction 1
1.1 Introduction to Part I 1
1.2 Systems Engineering 4
1.3 Creative Methods 5
1.4 Promoting Innovative Culture 6
1.5 Creative and Innovative Case Study 8
1.6 Back Matter 9
1.7 Bibliography 10
Part II Systems Engineering 11
2.1 Introduction to Part II 11
2.2 Basic Systems Engineering Concepts 13
2.2.1 Essence of Systems Engineering 13
2.2.2 Organizations and Projects Concepts 13
2.2.3 System Concepts 14
2.2.4 Life Cycle Concepts 16
2.2.5 Process Concepts 18
2.2.6 Further Reading 19
2.3 Standard 15288 Processes 19
2.3.1 Agreement Process Group 20
2.3.2 Organizational ProjectEnabling Process Group 21
2.3.3 Technical Management Process Group 25
2.3.4 Technical Process Group 31
2.3.5 Further Reading 44
2.4 Philosophy of Engineering 44
2.4.1 Engineering and Truth 45
2.4.2 The Logic of Engineering Design 46
2.4.3 The Context and Nature of Engineering Design 48
2.4.4 Roles and Rules and the Modeling of SocioTechnical Systems 51
2.4.5 Engineering as Synthesis Doing Right Things and Doing Things Right 54
2.4.6 Further Reading 57
2.5 Bibliography 57
Part III Creative Methods 59
3.1 Introduction to Part III 59
3.2 Divergent Methods for Individuals 61
3.2.1 Lateral Thinking 61
3.2.2 Resolving Contradictions 68
3.2.3 Biomimicry Engineering 76
3.2.4 Visual Creativity (Three Methods) 80
3.3 Divergent Methods for Teams 88
3.3.1 Classic Brainstorming 88
3.3.2 Six Thinking Hats 91
3.3.3 SWOT Analysis 94
3.3.4 SCAMPER Analysis 100
3.3.5 Focus Groups 103
3.4 Convergent Methods for Individuals 105
3.4.1 PMI Analysis 105
3.4.2 Morphological Analysis 110
3.4.3 Decision Tree Analysis 112
3.4.4 Value Analysis/Value Engineering 116
3.4.5 Pareto Analysis 122
3.5 Convergent Methods for Teams 124
3.5.1 Delphi Method 124
3.5.2 SAST Analysis 129
3.5.3 CauseandEffect Diagram 134
3.5.4 Kano Model Analysis 137
3.5.5 Group Decisions: Theoretical Background 142
3.5.6 Group Decisions: Practical Methods 150
3.6 Other Creative Methods 156
3.6.1 Process Map Analysis 157
3.6.2 NineScreens Analysis 160
3.6.3 Technology Forecasting 165
3.6.4 Design Structure Matrix Analysis 172
3.6.5 Failure Mode Effect Analysis 175
3.6.6 Anticipatory Failure Determination 184
3.6.7 Conflict Analysis and Resolution 191
3.7 Bibliography 198
Part IV Promoting Innovative Culture 205
4.1 Introduction to Part IV 205
4.2 Systems Evolution 207
4.2.1 Modeling Systems Evolution SCurve 207
4.2.2 Laws of Systems Evolution 209
4.2.3 Further Reading 226
4.3 Modeling the Innovation Process 226
4.3.1 Classes and Types of Innovations 226
4.3.2 Technological Innovation Process 228
4.3.3 Innovation Funding 235
4.3.4 Further Reading 239
4.4 Measuring Creativity and Innovation 239
4.4.1 Defining Innovation Objectives 239
4.4.2 Measuring the Innovation Process 241
4.4.3 Innovation Capability Maturity Model 246
4.4.4 Further Reading 250
4.5 Obstacles to Innovation 250
4.5.1 Human Habits Factors 250
4.5.2 Costs Factor…