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Displacement Mapping and Volume Rendering Graphics Hardware

  • Couverture cartonnée
  • 160 Nombre de pages
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Texte du rabat The complexity of graphics hardware is currently undergoing a major change with the introduction of geometry engine... Lire la suite
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Texte du rabat

The complexity of graphics hardware is currently undergoing a major change with the introduction of geometry engines on relatively inexpensive single chip ASICs which now contain the complete graphics rendering pipeline in full custom hardware. While the highest performance in measured in frames per second is the ultimate criteria for judging these chips, the focus is now starting to shift towards new features and different rendering techniques and pipelines. This dissertation introduces new hardware architectures for more realistic surface rendering of three dimensional objects and the rendering of volumetric datasets. Surface rendering is dealt with in the first part of the dissertation where the architectures for displacement map rendering in hardware are proposed. This work represents the first to appear in scientific literature on displacement map hardware rendering. Where possible these architectures propose components that integrate into currently available pipelines and make use of existing units in those pipelines.

Informations sur le produit

Titre: Displacement Mapping and Volume Rendering Graphics Hardware
Auteur:
Code EAN: 9781581121667
ISBN: 1581121660
Format: Couverture cartonnée
nombre de pages: 160
Poids: 212g
Taille: H216mm x B140mm x T8mm
Année: 2002

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