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Game-Based Assessment Revisited

  • Livre Relié
  • 353 Nombre de pages
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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and inst... Lire la suite
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Description

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment. It features four major themes: what we are measuring in games, how GBA has influenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology.



Explores and expounds upon advances in design, implementation and assessment strategies for game-based learning

Showcases international collaborations and current perspectives on assessment in game-based learning

Offers descriptive case studies showing innovative approaches of game-based assessment



Auteur

Dirk Ifenthaler is Professor and Chair of Learning, Design and Technology at University of Mannheim, Germany and UNESCO Deputy Chair of Data Science in Higher Education Learning and Teaching at Curtin University, Australia. His previous roles include Professor and Director, Centre for Research in Digital Learning at Deakin University, Australia, Manager of Applied Research and Learning Analytics at Open Universities, Australia, and Professor for Applied Teaching and Learning Research at the University of Potsdam, Germany. He was a 2012 Fulbright Scholar-in-Residence at the Jeannine Rainbolt College of Education, at the University of Oklahoma, USA. Dirk's research focuses on the intersection of cognitive psychology, educational technology, data analytics, and organisational learning. His research outcomes include numerous co-authored books, book series, book chapters, journal articles, and international conference papers, as well as successful grant funding in Australia, Germany, and USA.

Yoon Jeon Kim is a research scientist at the Teaching Systems Lab. Yoon Jeon's research centers on the design and development of learning and assessment in technology-rich environments, particularly video games and simulations. She also has been working closely with teachers co-designing curricula that incorporate emerging technologies within STEM domains for the purpose of supporting 21st Century Skills such as systems thinking and science inquiry.




Contenu

· Part I: What we are measuring in games

· Part II: Assessment beyond games

· Part III: New methods and practices in GBA


· Part IV: Implementations of GBA

· Index of Subjects and Topics


I. Invitation of Contributors

An open call will be disseminated through listserve announcements. In addition, authors will be invited to contribute to the edited volume through personal messages by the editor. The final contributing authors will be selected in a two-phase process. First, authors are invited to submit a proposal summarizing the proposed chapter and overall fit to the book's theme. Second, selected authors are invited to submit full chapter manuscripts. Proposals and chapters will undergo a blind-review process. Those who will be invited to contribute a chapter include:

Name

Affiliation

Email

Francesco Bellotti

University of Genoa, Italy

franz@elios.unige.it

Greg Chung

UCLA, CRESST

chung@cresst.org

Douglas B. Clark

Vanderbilt University, USA

doug.clark@vanderbilt.edu

Alessandro De Gloria

University of Genoa, Italy

adg@elios.unige.it

Aroutis Foster

Drexel University, USA

aroutis@drexel.edu

Manuel Gentile

ITD-CNR, Italy

manuel.gentile@itd.cnr.it

David Gibson

Curtin University, Australia

david.c.gibson@curtin.edu.a u

Fengfeng Ke

Florida State University, USA

fke@admin.fsu.edu

Christian Sebastian Loh

Southern Illinois University, USA

csloh@siu.edu

Robert J. Mislevy

Educational Testing Service,

USA

rmislevy@ets.org

Brett E. Shelton

Boise State University, USA

brettshelton@boisestate.ed u

Valerie Shute

Florida State University, USA

vshute@fsu.edu

P. G. Schrader

University of Nevada, USA

pg.schrader@unlv.edu

Remco Veltkamp

University of Utrecht, The Netherlands

R.C.Veltkamp@uu.nl

Eric Klopfer

MIT, USA

klopfer@mit.edu

11



12

David Gagnon

Field Day Lab, University of Wisconsin, USA

david.gagnon@wisc.edu

Jodi Asbell-Clarke

TERC, USA

jodi_asbell-clarke@terc.edu

Elizabeth Rowe

TERC, USA

elizabeth_rowe@terc.edu

Kevin Miklasz

BrainPOP, USA

kevinm@brainpop.com

Liz Owen

Age of Learning, USA

v.elizabeth.owen@gmail.co m

Kristin Dicerbo

Pearson, USA

kristen.dicerbo@pearson.co

m

Nathan Holbert

Teachers College, Columbia University, USA

nrh2118@tc.columbia.edu

Scott Warren

University of North Texas, USA

scott.warren@unt.edu

Malcolm Bauer,

Educational Testing Service,

USA

mbauer@ets.org

Informations sur le produit

Titre: Game-Based Assessment Revisited
Éditeur:
Code EAN: 9783030155681
ISBN: 978-3-030-15568-1
Format: Livre Relié
Editeur: Springer, Berlin
Genre: Linguistique et sciences de la littérature
nombre de pages: 353
Poids: 708g
Taille: H27mm x B240mm x T161mm
Année: 2019
Auflage: 1st ed. 2019