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The SparkFun Guide to Processing

  • Couverture cartonnée
  • 306 Nombre de pages
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Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. Th... Lire la suite
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Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing , the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: -Make detailed pixel art and scale it to epic proportions -Write a maze game and build a MaKey MaKey controller with fruit buttons -Play, record, and sample audio to create your own soundboard -Fetch weather data from the Web and build a custom weather dashboard -Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you'll be on your way to coding your own gallery of digital art in no time! Put on your artist's hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing . The code in this book is compatible with Processing 2 and Processing 3.


Derek Runberg works in the Department of Education at SparkFun Electronics, where he develops curriculum and materials for workshops and classrooms alike. Before joining SparkFun, Derek taught a middle school technology course centered on Processing and Arduino.
SparkFun Electronics is an online retail store that sells electronic parts for DIY projects. SparkFun is dedicated to making the world of electronics more accessible to the average person. In addition to selling products, SparkFun also offers classes and online tutorials through its Department of Education.

Originally developed for the electronic arts, new media, and visual design communities, Processing makes a great introductory programming language. The SparkFun Guide to Processing teaches beginners how to use Processing through a series of fun, hands-on projects. Readers learn to program pixel art, work with video, design in 3D, create a holiday card, and even use Processing to control an Arduino. The culmination of the author's extensive work with Processing, this book is produced with SparkFun, an enormously popular online electronics retail store. This is the first in the SparkFun series, designed to equip a generation with the skills to own their technology. The series aims to transfer the knowledge and culture that are part of everyday life at SparkFun to garages, workshops, and classrooms everywhere.


Foreword by Nathan Seidle
Project 0: Getting Started with Processing
Project 1: Pixel Art
Project 2: Holiday Card
Project 3: A First Dynamic Sketch
Project 4: Interactive Time-Based Art
Project 5: Enter the Matrix
Project 6: Image Processing with Collage
Project 7: Playing with Text
Project 8: Two Drawing Programs
Project 9: A Maze Game
Project 10: Manipulating Movies and Capturing Video
Project 11: Audio Processing with Minim
Project 12: Building a Weather Dashboard with JSON Data
Project 13: Using Sensors with Processing and Arduino

Informations sur le produit

Titre: The SparkFun Guide to Processing
Sous-titre: Create Interactive Art with Code
Code EAN: 9781593276126
ISBN: 978-1-59327-612-6
Format: Couverture cartonnée
Editeur: Random House N.Y.
Genre: Informatique
nombre de pages: 306
Poids: 698g
Taille: H235mm x B179mm x T22mm
Année: 2016
Pays: US