This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
Gives a forum for stimulating and innovative research ideas in edutainment
Contains detailed papers on up-to-date topics in edutainment
Includes an editorial by the Guest Editor that gives concise but informative introduction to each paper
Accounting for Patterns of Collective Behavior in Crowd Locomotor Dynamics for Realistic Simulations.-Human Behaviour Modelling for Simulating Evacuation of Buildings on Fire.-Application of Simulation and Virtual Reality to Physical Education and Athletic Training.-Depth-Varying Human Video Sprite Synthesis.-Automating Expressive Locomotion Generation.-Recovering Geometric Detail by Octree Normal Maps.-Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications.-Clustering Spatial Data for Aggregate Query Processing in Walkthrough: A Hypergraph Approach.-Skin-Detached Surface for Interactive Large Mesh Editing.-Physically Based Simulation of Solid Objects? Burning.-Tunneling Blasting Simulation for Digital Mine.-Massively Multiplayer Online Games Developed with Agents.-A Novel Skeletonization and Animation Approach for Point Models.-View-Dependent Line Drawings for 3D Scenes.-Propositions for Innovative Forms of Digital Interactive Storytelling Based on Narrative Theories and Practices.-A Virtual Informal Learning System for Cultural Heritage.-Multi-samples Texture Synthesis for Dynamic Terrain Based on Constraint Conditions.-PCA and FLD in DWT Domain.-Area Measurement Method of Paint Bubble Based on Computer Vision.-A High Precision Fresco Scanner.-Multiwavelet Video Coding Based on DCT Time Domain Filtering.-Rendering Realistic Ocean Scenes on GPU.-Effect of Body Image Presentation Format to Female Physical Attractiveness.-Medical Image Registration Based on Wavelet Transform Using Hausdorff Distance.-Study on Key Technology of HPSIN-Based Vector Geo-data Online Service.-Defection Recognition of Cold Rolling Strip Steel Based on ACO Algorithm with Quantum Action.-Line Feature Enhancement Using a New Shift-Invariant Non-aliasing Ridgelet Transform
Transactions on Edutainment VII
Lecture Notes in Computer Science 7145 - Transactions on Edutainment