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Zusatztext Deitz's unusual setting and strong! magnetic characters bode well for this new series. Publishers Weekly Deitz's skill at crafting a complex tale of men and women driven by warring emotions and rival ambitions anchors his fantasy visions in the reality of human experience. . . . A solid addition to most fantasy collections. Library Journal Both villainy and heroism go beyond stereotype [in] a well-crafted work that explores the nature of art. Locus Tom Deitz is a fine storyteller in the tradition of the Southern mountains . . . with all its legends and magic transported from afar. Like his forebears! he can make magic with words. Sharyn McCrumb! New York Times bestselling author of The Ballad of Frankie Silver Once again! Tom Deitz has proven himself a master of the fantasy genre. He has created a detailed! realistic world! characters who are both engaging and believable! and a compelling! fast-moving story that draws the reader in from the first page. John Maddox Roberts Deitz has always been a superb fantasist! but he's outdone himself in this richly developed! character-driven story! Josepha Sherman Informationen zum Autor Tom Deitz grew up in Young Harris! Georgia! a tiny college town in the north Georgia mountains thatby heritage or landscape have inspired the setting for the majority of his novels. He holds BA and MA degrees in English from the University of Georgia! where he also worked as a library assistant in the Hargrett Rare Books and Manuscript Library until quitting in 1988 to become a fulltime writer. His interest in medieval literature! castles! and Celtic art led him to co-found the Athens! GA chapter of the Society for Creative Anachronism! of which he is still sort of a member. A fair-to-middlin artist! Tom is also a frustrated architect and an automobile enthusiast (he has two non-running '62 Lincolns! every Road & Track since 1959 but two! and over 900 unbuilt model cars). He also hunts every now and then! dabbles in theater at the local junior college! and plays toli (a Southeastern Indian game related to lacrosse) when his pain threshold is especially high. After twenty-five years in Athens! he has recently moved back to his home town! the wisdom of which move remains to be seen. Leseprobe Spring, Amalian concluded, had arrived not an instant too early. It had snowed as late as yester morn: thick, heavy flakes that had come wafting out of the northwest, as though the mountains in Angen's Spine were airing out their linens for the Light. Which, she supposed, made her and the trek she mastered among the larger, more recalcitrant motes of accumulated detritus. If The Eight dwelt in those gloomy peaks behind her, which she doubted--or if the rocks themselves were subtly alive, which some of Common Clan averred--they'd have to rise early indeed to loathe the cold season as much as she. Oh, it had been beautiful enough in Stone-Hold-Winter, where the Fateing had sent her last Dark Half. The head-high drifts had made a fabulous backdrop for the statuary in the forecourt: warriors this rotation, carved in ruddy catlinite that contrasted nicely with the dark green hollies. Still, the cliffs and crags so prevalent thereabouts were harsh, naked rock that had as its primary virtue its many grades and colors, most of which were good for carving--which Amalian had spent all winter doing, and which was another thing she wouldn't miss with the turning of the year. At least she hadn't been cold. Some of the winter holds were absolutely frigid, in spite of the steam-springs with which they were heated. Besides, Gory had been posted with her, and he was furry enough to keep several people warm--even through those wild solstice storms when three strong sets of walls and doors between living quarters and the co...
ldquo;Deitz’s unusual setting and strong, magnetic characters bode well for this new series.”—Publishers Weekly
“Deitz's skill at crafting a complex tale of men and women driven by warring emotions and rival ambitions anchors his fantasy visions in the reality of human experience. . . . A solid addition to most fantasy collections.”—Library Journal
“Both villainy and heroism go beyond stereotype [in] a well-crafted work that explores the nature of art.”—Locus
“Tom Deitz is a fine storyteller in the tradition of the Southern mountains . . . with all its legends and magic transported from afar. Like his forebears, he can make magic with words.”—Sharyn McCrumb, New York Times bestselling author of The Ballad of Frankie Silver
“Once again, Tom Deitz has proven himself a master of the fantasy genre. He has created a detailed, realistic world, characters who are both engaging and believable, and a compelling, fast-moving story that draws the reader in from the first page.”—John Maddox Roberts
“Deitz has always been a superb fantasist, but he’s outdone himself in this richly developed, character-driven story!”—Josepha Sherman
Autorentext
Tom Deitz grew up in Young Harris, Georgia, a tiny college town in the north Georgia mountains that—by heritage or landscape— have inspired the setting for the majority of his novels. He holds BA and MA degrees in English from the University of Georgia, where he also worked as a library assistant in the Hargrett Rare Books and Manuscript Library until quitting in 1988 to become a fulltime writer. His interest in medieval literature, castles, and Celtic art led him to co-found the Athens, GA chapter of the Society for Creative Anachronism, of which he is still sort of a member. A “fair-to-middlin” artist, Tom is also a frustrated architect and an automobile enthusiast (he has two non-running ’62 Lincolns, every Road & Track since 1959 but two, and over 900 unbuilt model cars). He also hunts every now and then, dabbles in theater at the local junior college, and plays toli (a Southeastern Indian game related to lacrosse) when his pain threshold is especially high.
After twenty-five years in Athens, he has recently moved back to his home town, the wisdom of which move remains to be seen.
Klappentext
From a master of contemporary fantasy comes an unforgettable tale of heroes, heroines, and rogues whose two rival nations are scarred by suspicion, shadowed by war, and summoned to destiny by a magic that is both gift and curse.
In the icy northern realm of Eron, three young artisans bound by an unspeakable act of violence arrive at an isolated gem mine on a special commission for their king. They are the arrogant but talented Eddyn; Avall, his archrival; and beautiful Strynn, newly wed to Avall, but carrying Eddyn's child.
Meanwhile, to the south, amid Ixti's scorpion-riddled sands and sensuous cities, a horrible accident has forced Prince Kraxxi into exile with blood on his hands and a price on his head.
The four will be drawn together-and torn apart-by a magnificent find: a gem with magical properties beyond anyone's imagining or control. It is a struggle in which hidden forces pursue a frighteningly sinister agenda. For whoever possesses the gem holds the future of the world . . . and the power to destroy it.
Praise for Bloodwinter
"Deitz's unusual setting and strong, magnetic characters bode well for this new series."-Publishers Weekly
"Deitz's skill at crafting a complex tale of men and women driven by warring emotions and rival ambitions anchors his fantasy visions in the reality of human experience. . . . A solid addition to most fantasy collections."-Library Journal
"Both villainy and heroism go beyond stereotype [in] a well-crafted work that explores the nature of art."-Locus
"Tom Deitz is a fine storyteller in the tradition of the Southern mountains . . . with all its legends and magic transported from afar…