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Effective C++ 3/e is a complete update of Effective C++ and Effective C++ 2/e .
Like its predecessors, 3/e has 55 guidelines which contain better, more
effective ways to write code, backed by specific examples. The second edition
published in 1997, and was basically a face-lift of the first edition, keeping most
of the same elements, and seven years later is still selling well.
Now, Meyers has dramatically rejuvenated the material, including more than
50% brand-new material. Meyers began this edition by asking himself, "What
are the 55 most important pieces of advice for practicing C++ programmers in
2005?" He also asked thousands of past users of his books this same question.
This resulted in a completely new book. New material includes use of UML
notation, thread safety, exception safety, design patterns, and templates. Any
older material has been revitalized to reflect new ideas and strides in C++
development.
Every C++ professional needs a copy of Effective C++ . It is an absolute must-read for anyone thinking of doing serious C++ development. If you've never read Effective C++ and you think you know everything about C++, think again.
Steve Schirripa, Software Engineer, Google C++ and the C++ community have grown up in the last fifteen years, and the third edition of Effective C++ reflects this. The clear and precise style of the book is evidence of Scott's deep insight and distinctive ability to impart knowledge.
Gerhard Kreuzer, Research and Development Engineer, Siemens AG
The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers' practical approach to C++ describes the rules of thumb used by the experts the things they almost always do or almost always avoid doing to produce clear, correct, efficient code.
The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading.
Important features of Effective C++ include:
Autorentext
Scott Meyers is one of the world's foremost authorities on C++, providing training and consulting services to clients worldwide. He is the author of the best-selling Effective C++ series of books (Effective C++, More Effective C++, and Effective STL) and of the innovative Effective C++ CD. He is consulting editor for Addison Wesley's Effective Software Development Series and is a founding member of the Advisory Board for The C++ Source (http://www.artima.com/cppsource). He holds a Ph.D. in Computer Science from Brown University. His web site is http://www.aristeia.com.
Klappentext
Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If you've never read Effective C++ and you think you know everything about C++, think again.
Steve Schirripa, Software Engineer, GoogleC++ and the C++ community have grown up in the last fifteen years, and the third edition of Effective C++ reflects this. The clear and precise style of the book is evidence of Scott's deep insight and distinctive ability to impart knowledge.
Gerhard Kreuzer, Research and Development Engineer, Siemens AG
The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers' practical approach to C++ describes the rules of thumb used by the experts the things they almost always do or almost always avoid doing to produce clear, correct, efficient code.
The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading.
Important features of Effective C++ include:
Zusammenfassung
Organized around 55 specific guidelines, each of which describes a way to write better C++, this book reflects on modern design considerations, including exceptions, design patterns, and multithreading. It also provides guidance on the design of effective classes, functions, templates, and inheritance hierarchies.
Inhalt
Preface xvAcknowledgments xviiIntroduction 1Chapter 1: Accustoming Yourself to C++ 11
Item 1: View C++ as a federation of languages. 11
Item 2: Prefer consts, enums, and inlines to #defines. 13
Item 3: Use const whenever possible. 17
Item 4: Make sure that objects are initialized before they're used. 26 Chapter 2: Constructors, Destructors, and Assignment Operators 34 Item 5: Know what functions C++ silently writes and calls. 34
Item 6: Explicitly disallow the use of compiler-generated functions you do not want. 37
Item 7: Declare destructors virtual in polymorphic base classes. 40
Item 8: Prevent exceptions from leaving destructors. 44
Item 9: Never call virtual functions during construction or destruction. 48
Item 10: Have assignment operators return a reference to *this. 52
Item 11: Handle assignment to self in operator=. 53
Item 12: Copy all parts of an object. 57 Chapter 3: Resource Management 61 Item 13: Use objects to manage resources. 61
Item 14: Think carefully about copying behavior in resource-managing classes. 66
Item 15: Provide access to raw resources in resource-managing classes. 69
Item 16: Use the same form in corresponding uses of new and delete. 73
Item 17: Store newed objects in smart pointers in standalone statements. 75 Chapter 4: Designs and Declarations 78 Item 18: Make interfaces easy to use correctly and hard to use incorrectly. 78
Item 19: Treat class design as type design. 84
Item 20: Prefer pass-by-reference-to-const to pass-by-value. 86
Item 21: Don't try to return a reference when you must return an object. 90
Item 22: Declare data members private. 94
Item 23: Prefer non-member non-friend functions to member functions. 98
Item 24: Declare non-member functions when type conversions should apply to all parameters. 102
Item 25: Consider support for a non-throwing swap. 106 Chapter 5: Implementations 113 Item 26: Postpone variable definitions as long as possible. 113
Item 27: Minimize casting. 116
Item 28: Avoid returning handles to object internals. 123
Item 29: Strive for exception-safe code. 127
Item 30: Understand the ins and outs of inlining. 134
Item 31: Minimize compilation dependencies between files. 140 Chapter 6: Inheritance and Object-Oriented Design…