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An introductory text, this book introduces the HDL (hardware description languages) and FPGA development process to designers through a series of hands on experiments. The main focus of the book is on the effective derivation of hardware.
Autorentext
Pong P. Chu, PhD, is Associate Professor in the Department of Electrical and Computer Engineering at Cleveland State University in Ohio. He has taught undergraduate- and graduate-level digital systems and computer architecture courses for more than a decade and has received instructional grants from the National Science Foundation and Cleveland State University.
Klappentext
A hands-on introduction to VHDL synthesis and FPGA prototyping Hardware Descriptive Language (HDL) and Field Programmable Gate Array (FPGA) devices allow designers to quickly develop and simulate a sophisticated digital circuit, realize it on a prototyping device, and verify the operation of its physical implementation. As these technologies have matured, they have become accepted mainstream practice so that it is possible to use a PC and an inexpensive FPGA prototyping board to construct a complex digital system. This book uses a "learn by doing" approach to introduce the concepts and techniques of VHDL and FPGA to designers through a series of hands-on experiments. FPGA Prototyping by VHDL Examples provides: A collection of clear, easy-to-follow templates for quick code development A large number of practical examples to illustrate and reinforce the concepts and design techniques Realistic projects that can be implemented and tested on a Xilinx prototyping board A thorough exploration of the Xilinx PicoBlaze soft-core microcontroller Although the book is an introductory text, the examples are developed in a rigorous manner and the derivations follow strict design guidelines and coding practices used for large, complex systems. It lays a solid foundation for students and new engineers and prepares them for future development tasks. FPGA Prototyping by VHDL Examples is an indispensable companion text for introductory digital design courses and also serves as a valuable self-teaching guide for practicing engineers who wish to learn more about this emerging area of interest.
Zusammenfassung
This book uses a "learn by doing" approach to introduce the concepts and techniques of VHDL and FPGA to designers through a series of hands-on experiments. FPGA Prototyping by VHDL Examples provides a collection of clear, easy-to-follow templates for quick code development; a large number of practical examples to illustrate and reinforce the concepts and design techniques; realistic projects that can be implemented and tested on a Xilinx prototyping board; and a thorough exploration of the Xilinx PicoBlaze soft-core microcontroller.
Inhalt
Preface. Acknowledgments. PART I: BASIC DIGITAL CIRCUITS. 1. Gate-level combinational circuit. 1.1 Introduction. 1.2 General description. 1.3 Structural description. 1.4 Testbench. 1.5 Bibliographic notes. 1.6 Suggested experiments. 2. Overview of FPGA and EDA software. 2.1 Introduction. 2.2 FPGA. 2.3 Overview of Digilent S3 board. 2.4 Design flow. 2.5 Overview of Xilinx ISE project navigator. 2.6 Short tutorial of ISE project navigator. 2.7 Short tutorial of ModelSim HDL simulator. 2.8 Bibliographic notes. 2.9 Suggested experiments. 3. RT-level combinational circuit. 3.1 Introduction. 3.2 RT-level components. 3.3 Routing circuit with concurrent assignment statements. 3.4 Modeling with process. 3.5 Routing circuit with if and case statements. 3.6 Constant and generic. 3.7 Design examples. 3.8 Bibliographic notes. 3.9 Suggested experiments. 4. Regular Sequential Circuit. 4.1 Overview. 4.2 HDL code of FF and register. 4.3 Simple design examples. 4.4 Testbench for sequential circuits. 4.5 Case study. 4.6 Bibliographic notes. 4.7 Suggested experiments. 5. FSM. 5.1 Overview. 5.2 FSM code development. 5.3 Design examples. 5.4 Bibliographic notes. 5.5 Suggested experiments. 6. FSMD. 6.1 Overview. 6.2 Code development of FSMD. 6.3 Design examples. 6.4 Bibliographic notes. 6.5 Suggested experiments. PART II: I/O MODULES. 7. UART. 7.1 Overview. 7.2 UART receiving subsystem. 7.3 UART transmitting subsystem. 7.4 Overall UART system. 7.5 Customizing the UART. 7.6 Bibliographic notes. 7.7 Suggested experiments. 8. PS2 Keyboard. 8.1 Overview. 8.2 PS2 receiving subsystem. 8.3 PS2 keyboard scan code. 8.4 PS2 keyboard interface circuit. 8.5 Bibliographic notes. 8.6 Suggested experiments. 9. PS2 Mouse. 9.1 Overview. 9.2 PS2 mouse protocol. 9.3 PS2 transmitting subsystem. 9.4 Bidirectional PS2 interface. 9.5 PS2 mouse interface. 9.6 Bibliographic notes. 9.7 Suggested experiments. 10. External SRAM. 10.1 Introduction. 10.2 Specification of the IS61LV25616AL SRAM. 10.3 Basic memory controller. 10.4 A safe design. 10.5 More aggressive design. 10.6 Bibliographic notes. 10.7 Suggested experiments. 11. Xilinx Spartan-3 Specific Memory. 11.1 Introduction. 11.2 Embedded memory of Spartan-3 device. 11.3 Method to incorporate memory modules. 11.4 HDL templates for memory inference. 11.5 Bibliographic notes. 11.6 Suggested experiments. 12. VGA controller I: graphic. 12.1 Introduction. 12.2 VGA synchronization. 12.3 Overview of pixel generation circuit. 12.4 Graphic generation with object-mapped scheme. 12.5 Graphic generation with bit-mapped scheme. 12.6 Suggest experiments. 13. VGA controller II: text. 13.1 Introduction. 13.2 Text generation. 13.3 Full-screen text display. 13.4 The complete pong game. 13.5 Bibliographic notes. 13.6 Suggested experiments. PART III: PICOBLAZE MICROCONTROLLERXILINX SPECIFIC. 14. PicoBlaze Overview. 14.1 Introduction. 14.2 Customized hardware and customized software. 14.3 Overview of PicoBlaze. 14.4 Development flow. 14.5 Instruction set. 14.6 Assembler directives. 14.7 Bibliographic notes 343. 14.8 Suggested experiments 343. 15. PicoBlaze Assembly Code Development. 15.1 Introduction. 15.2 Useful code segments. 15.3 Subroutine development. 15.4 Program development. 15.5 Processing of assembly code. 15.6 Syntheses with PicoBlaze. 15.7 Bibliographic notes. 15.8 Suggested experiments. 16. PicoBlaze I/O Interface. 16.1 Overview. 16.2 Output port. 16.3 Input port. 16.4 Square program with switch and seven-segment LED display interface. 16.5 Square program with combinational multiplier and UART console. 16.6 Bibliographic notes. 16.7 Suggested experiments. 17. PicoBlaze Interrupt Interface. 17.1 Overview. 17.2 Interrupt handling in PicoBlaze. 17.3 External interface. 17.4 Software development considerations. 17.5 Design example. 17.6 Bibliographic notes. 17.7 Suggested experiments. Appendix A: Sample VHDL templates. A.1 General VHDL constructs. A.2 Combinational circuits. A.3 Memory Components. A.4 Regular sequential circuits. A.5 FSM. A.6 FSMD. A.7 S3 board constraint file (s3.ucf). References.