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The four-volume set LNCS 1174611749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems.
Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I.
Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction.
Part IV: user modelling and user studies; user experience; users' emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.
The chapter 'Experiencing Materialized Reading: Individuals' Encounters with Books' is open access under a CC BY 4.0 license at link.springer.com.
The chapter 'What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness' is open access under a CC BY 4.0 license at link.springer.com.
Klappentext
The four-volume set LNCS 11746 11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named:Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. The chapter Experiencing Materialized Reading: Individuals Encounters with Books is open access under a CC BY 4.0 license at link.springer.com. The chapter What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness is open access under a CC BY 4.0 license at link.springer.com.
Inhalt
User Modelling and User Studies.- An Analysis of (Non-)Use Practices and Decisions of Internet of Things.- Analysis of utilization in the message card production by use of fusion character of handwriting and typeface.- Communicating User Insights with Travel Mindsets and Experience Personas in Intra-City Bus Context.- Effects of Age-Related Cognitive Decline on Elderly User Interactions with Voice-Based Dialogue Systems.- GDI as an alternative guiding interaction style for Occasional users.- User Experience.- A Novel Method to Build and Validate an Affective State Prediction Model from Touch-Typing.- Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression.- The UX construct does the usage context influence the outcome of user experience evaluations?.- User Experience of Driver State Visualizations: a Look at Demographics and Personalities.- Users' Emotions, Feelings and Perception.- As Light As Your Scent: Effects ofSmell and Sound on Body Image Perception.- Experiencing Materialized Reading: Individuals' Encounters with Books.- I Kept Browsing and Browsing, But Still Couldn't Find the One: Salient Factors and Challenges in Online Typeface Selection.- Integrating a Binaural Beat into the Soundscape for the Alleviation of Feelings.- What is Beautiful Continues to be Good: People Images and Algorithmic Inferences on Physical Attractiveness.- Virtual and Augmented Reality I.- Design and evaluation of three interaction models for manipulating Internet of Things (IoT) devices in Virtual Reality.- Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality.- On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study.- User Experience Guidelines for Designing HMD Extended Reality Applications.- Virtual and Augmented Reality II.- Am I Moving Along A Curve? A Study On Bicycle Traveling-In-Place Techniques In Virtual Environments.- Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D.- Enhance Engine Room Diagnostics Through Audio-Focused VR Simulation.- Head-controlled Menu in Mixed Reality with a HMD.- VR Interaction Modalities for the Evaluation of Technical Device Prototypes.- Wearable and Tangible Interaction.- Combining Tablets with Smartphones for Data Analytics.- COMMONS: a board game for enhancing interdisciplinary collaboration when developing health and activity-related wearable devices.- On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments.- SplitSlider: A Tangible Interface to Input Uncertainty.- The possibility of personality extraction using skeletal information in hip-hop dance by human or machine.- Courses.- Introduction to Automation and to its Potential for Interactive Systems Design.- Introduction to Data Visualization.- The Science behind User Experience Design.- Demonstrations and installations.- A Multitouch Drawing Application with Occlusion-free Interaction Strategies.- CityCompass VR - A Collaborative Virtual Language Learning Environment.- GazeMotive: A Gaze-based Motivation-aware E-learning Tool for Students with Learning Difficulties.- Hybrid Wireless Sensor Networks: a Prototype?.- Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers.- Multi-level Engagement in Augmented Reality Children's Picture Books.- On-the-Fly Usability Evaluation of Mobile Adaptive UIs through Instant User Feedback.- SwipeBuddy - A teleoperated tablet and ebook-reader holder for a hands-free interaction.- VibroSquare: Vibro-Tactile Display for Bod…