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Computers and Games

  • Kartonierter Einband
  • 248 Seiten
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This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Gam... Weiterlesen
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Beschreibung

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship.
The 20 papers presented were carefully reviewed and selected of 30 submitted papers.
The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.


Inhalt
   

Produktinformationen

Titel: Computers and Games
Untertitel: 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1, 2016, Revised Selected Papers
Editor:
EAN: 9783319509341
ISBN: 3319509349
Format: Kartonierter Einband
Herausgeber: Springer International Publishing
Genre: Informatik
Anzahl Seiten: 248
Gewicht: 382g
Größe: H235mm x B155mm x T13mm
Jahr: 2016
Untertitel: Englisch
Auflage: 1st ed. 2016

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