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"The Game"

  • Kartonierter Einband
  • 40 Seiten
"Enemies in militaristic games are not people, they re anonymous humanoid bodies. Games display bodies as anonymously as pornograp... Weiterlesen
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Beschreibung

"Enemies in militaristic games are not people, they re anonymous humanoid bodies. Games display bodies as anonymously as pornography does; stripped from their human character without a past and possible future else protagonist might feel guilt. It was never the graphics that disturbed people in Missile Command. It was the honesty. Blood isn t gruesome, reality is and you can remove easily alter reality without removing blood. "

Autorentext

Can Selimoglu is a visual communication designer and academic instructor living in Istanbul, Turkey.



Klappentext

"Enemies in militaristic games are not people, they're anonymous humanoid bodies. Games display bodies as anonymously as pornography does; stripped from their human character without a past and possible future else protagonist might feel guilt. It was never the graphics that disturbed people in Missile Command. It was the honesty. Blood isn't gruesome, reality is and you can remove easily alter reality without removing blood."

Produktinformationen

Titel: "The Game"
Untertitel: Simulated militarism in video games
Autor:
EAN: 9783838336671
ISBN: 978-3-8383-3667-1
Format: Kartonierter Einband
Genre: Kunst
Anzahl Seiten: 40
Gewicht: 106g
Größe: H220mm x B150mm x T4mm
Jahr: 2012
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