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Essential Mobile Interaction Design

  • Kartonierter Einband
  • 304 Seiten
Cameron Banga is lead designer at 9magnets LLC, a company he cofounded. He has worked on more than one hundred mobile apps for cli... Weiterlesen
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Beschreibung

Autorentext
Cameron Banga is lead designer at 9magnets LLC, a company he cofounded. He has worked on more than one hundred mobile apps for clients ranging from pro sports teams to educators to large corporations. His first application, Battery Go!, quickly became an iPhone best seller. His apps have been recommended by the New York Times, Fox Business News, Macworld, PC Magazine, and many other media outlets.

 

Josh Weinhold is assistant editor of the Chicago Daily Law Bulletin and Chicago Lawyer magazine. He shared a National Press Club Online Journalism Award with other members of an msnbc.com/Elkhart Truth reporting team, and won The Chicago Bar Association’s Herman Kogan Award for legal beat reporting.

 



Klappentext

This app-design book is focused on generic mobile interface and interaction creation, rather than a specific platform or device form factor. The examples are provided in both Android and iOS, but the tips and techniques apply to developers of Blackberry OS or Windows Phone too. The book allows development students to prepare themselves for creating better apps by providing them with the mindset and vocabulary of interaction design. With the help of this book, students will feel more comfortable about making successful interface design decisions, and then delve right in. A companion website provides a variety of valuable assets, including referenced Photoshop files and hyperlinks to various tools mentioned throughout the book.



Zusammenfassung
This app-design book is focused on generic mobile interface and interaction creation, rather than a specific platform or device form factor. The examples are provided in both Android and iOS, but the tips and techniques apply to developers of Blackberry OS or Windows Phone too. The book allows development students to prepare themselves for creating better apps by providing them with the mindset and vocabulary of interaction design. With the help of this book, students will feel more comfortable about making successful interface design decisions, and then delve right in. A companion website provides a variety of valuable assets, including referenced Photoshop files and hyperlinks to various tools mentioned throughout the book.

Inhalt
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Preface    xvii

Acknowledgments    xix

About the Authors    xxi

 

Chapter 1: A Look at Mobile and Its Main Players    1

The Field of Interface Design   2

The Dawn of the App   3

What Is a Mobile Device?   8

The Industry’s Key Players   12

Distinctions between Platforms   16

Conclusion   19

 

Chapter 2: Design for Humans, by Humans    21

What Is Interaction Design?   22

Goals When Designing an Interface   25

Designing for Humans   25

Designed by Humans   28

Where to Begin   30

Anticipating Your User Base   32

Mobile’s Role in User Workflow   35

Conclusion   37

 

Chapter 3: Dynamic Differences in Mobile Design    39

Understanding the Role of Mobile   40

Mobile-Only Interactions   41

Interactions That Aren’t Possible on Mobile   46

Universal Appeal   48

Complementing Traditional Workflows   55

Conclusion   57

 

Chapter 4: First Sketches of an App    59

What Tools Do You Need?   60

Becoming a Designer   65

Planning for a Specific Platform   66

Starting with a Workflow   68

Creating Pixel-Perfect Digital Mockups   73

Reiterating Before It’s Too Late   75

Preparing for the Next Stage   77

Conclusion   79

 

Chapter 5: Finding the Right Design Flow    81

The Big Three App Types   82

Common App Navigation Methods   85

Picking an Interaction Type   93

Minimizing Interface Friction   96

Preparing for Connectivity Failure   98

Conclusion   102

 

Chapter 6: Designing for Visual Appeal 103

How Appearance Changes Interactions   104

Creating an App Icon   107

Finding a Unique Look   111

Matching Art to Interaction Design   115

Building Art That Scales   119

Adding the Final Touches   123

Conclusion   126

 

Chapter 7: Working with Programmers 127

Understanding Your Programmer   128

Describing Your Design   132

Communicating During Development   136

Comprehending the Source Code   141

Conclusion   148

 

Chapter 8: Making Apps Usable by All 149

Knowing Your Audience   150

How Sandboxing Changed Mobile   152

Interactions for the Mass Market   157

Building Multilingual Interaction Designs   160

Designing for Users with Disabilities   163

Conclusion   166

 

Chapter 9: Designing for Simplicity    167

The Sophistication of Simplicity   168

Simple Design Goals   171

Interfaces That Do It Well   175

Creating Simple Interactions   178

Simplicity through Familiarity   183

Testing Simplicity   186

Conclusion   191

 

Chapter 10: Gaining Valuable Feedback    193

Showing Off Your Work   194

Devising a Beta-Test Strategy   198

Analyzing Valuable Test Data   204

From Beta to Positive Changes   208

Conclusion   211

 

Chapter 11: Refreshing a Design 213

Improving as a Designer   214

Judging Who Is Worth Listening To   218

Turning Requests into Changes   224

Preparing Users for Design Changes   226

The Resubmission Process   228

Conclusion   230

 

Appendix A: Standout Apps 231

1Password   232

Amazon Mobile   232

CNN News   233

Coach’s Eye   234

Evernote   234

Facebook   235

Flipboard   236

Google Chrome   237

Google Maps   237

Instagram   237

Instapaper   239

MLB.com At Bat   240

Twitter   240

TuneIn Radio   241

Wolfram|Alpha   242

 

Appendix B: Apps for Designers    243

Adobe Photoshop   244

Balsamiq   244

Bugshot   245

Dribbble   246

Icon Slate   247

MindNode Pro   247

Pngyu   248

Skitch   249

Spark Inspector   249

xScope   249

 

Appendix C: Artwork Requirements for Android and iOS    251

Android   252

iOS   255

 

Index    261

 

Produktinformationen

Titel: Essential Mobile Interaction Design
Untertitel: Perfecting Interface Design in Mobile Apps
Autor:
EAN: 9780321961570
ISBN: 978-0-321-96157-0
Format: Kartonierter Einband
Herausgeber: Pearson Academic
Genre: Programmiersprachen
Anzahl Seiten: 304
Gewicht: 477g
Größe: H230mm x B178mm x T12mm
Jahr: 2014
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