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The First World War in Computer Games

  • Kartonierter Einband
  • 118 Seiten
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Chris Kempshall is Associate Tutor at the University of Sussex and Associate Lecturer for the University of Kent, UK, specialisin... Weiterlesen
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Beschreibung

Autorentext

Chris Kempshall is Associate Tutor at the University of Sussex and Associate Lecturer for the University of Kent, UK, specialising in allied relations on the Western Front and modern representations of the war. He is also on the Academic Advisory Board for the Imperial War Museum's digital centenary projects.



Klappentext

The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.



Inhalt

Foreword by Dr Esther MacCallum-Stewart Introduction: Opening up a Digital Front 1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative 2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games 3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games 4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games Conclusion: ... To End all War Games

Produktinformationen

Titel: The First World War in Computer Games
Autor:
EAN: 9781349504541
ISBN: 978-1-349-50454-1
Format: Kartonierter Einband
Genre: Geschichte
Anzahl Seiten: 118
Gewicht: 0g
Größe: H216mm x B216mm x T140mm
Jahr: 2014
Auflage: 1st ed. 2015

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