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Advanced RenderMan

  • Kartonierter Einband
  • 560 Seiten
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From contributors to animated films such as "Toy Story" and "A Bug's Life", comes this text which should help animators create the... Weiterlesen
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From contributors to animated films such as "Toy Story" and "A Bug's Life", comes this text which should help animators create the sophisticated computer-generated special effects seen in such features as "Jurassic Park"


Tony Apodaca is Director of Graphics R&D at Pixar Animation Studios, co-creator of the RenderMan Specification, and lead engineer of the PhotoRealistic RenderMan. His film credits include Tin Toy, Knick-knack, Toy Story, and A Bug's Life. In 1993, Tony and five other engineers received a Scientific and Technical Academy Award from the Academy of Motion Picture Arts and Sciences for work on PhotoRealistic RenderMan. Larry Gritz is a co-founder of Exluna, www.exluna.com, part of Nvidia, where he is a co-designer and the current technical lead of the Entropy renderer. Prior to joining Exluna, Larry was the head of the rendering research group at Pixar Animation Studios and editor of the RenderMan Interface 3.2 Specification, as well as serving as a lighting and shading TD on film and commercial projects. His film credits include Toy Story, A Bug's Life, Toy Story 2, and Monsters, Inc. Larry has a B.S. degree from Cornell University and M.S. and Ph.D. degrees from the George Washington University. Prior to joining Pixar in early 1995, Larry was the original creator of BMRT. Larry's research interests include global illumination, shading languages and systems, and rendering of hideously complex scenes.


Just published in December 1999, this book has sold over 4,600 copies in the last four months. With the field of computer graphics and animation moving at the speed of light, this book, written by the world's foremost RenderMan experts, is a clear, concise, and technical exploration of this computer graphics and animation rendering tool that professionals will need for years to come.

Offers coverage of the standard while providing in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book is useful for technical directors, graphics programmers, modelers, animators and hobbyists. It also includes a chapter reviewing key math and computer graphics concepts.


Preface Introduction 1. Photosurrealism 2. Review of Math and CG Concepts Scene Description 3. Describing Models 4. Geometric Primitives 5. Handling Complexity 6. How PhotoRealistic RenderMan Works Shading 7. Introduction to Shading Language 8. Texture Mapping and Displacement 9. Illumination Models and Lights 10. Pattern Generation 11. Shader Antialiasing 12. A Gallery of Procedural Shaders Tricks of the Trade 13. Storytelling Through Lighting 14. CG Lighting Controls 15. Volumetric Shaders for Visual Effects 16. Non-Photorealistic Rendering 17. Ray Tracing in PRMan Afterword Bibliography


Titel: Advanced RenderMan
Untertitel: Creating CGI for Motion Pictures
EAN: 9781558606180
ISBN: 978-1-55860-618-0
Format: Kartonierter Einband
Herausgeber: Elsevier Science & Technology
Genre: Anwendungs-Software
Anzahl Seiten: 560
Gewicht: 1248g
Größe: H233mm x B191mm x T31mm
Jahr: 1999