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Technologies for E-Learning and Digital Entertainment

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This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, ... Weiterlesen
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This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.


Keynote Speeches (Abstracts).- An Interactive Folktale System and an Authoring System That Supports Its Realization.- Edutainment and Serious Games - Games Move into Professional Applications.- Virtual and Augmented Reality in Game and Education.- An Efficient Method for Real-Time Ocean Simulation.- The Dynamic Textures for Water Synthesis Based on Statistical Modeling.- Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body.- The Design and Implementation of VBS.- View-Dependent Hierarchical Foliage Simplification.- A Novel Optical See-Through Head-Mounted Display with Occlusion and Intensity Matching Support.- An Immersive Game Using a New Interface : The Well-Tep.- Teaching Structured Development of Virtual Reality Systems Using P-VoT.- VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents.- A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children.- Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project.- Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids.- Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection.- An Operational VR Platform for Building Virtual Training Environments.- Usability Test of Immersion for Augmented Reality Based Product Design.- The Development of a Virtual Cycling Simulator.- Virtual Characters in Games and Education.- Visualization Learning for Visually Impaired People.- Interactive Composition of 3D Faces for Virtual Characters.- Real-Time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D Avatar.- Continuous Motion Graph for Crowd Simulation.- LoD-Based Locomotion Engine for Game Characters.- Using Virtual Characters as TV Presenters.- Grid Environment for Fabricating Custom Artificial Human Bone.- Method of Motion Data Processing Based on Manifold Learning.- A Hybrid of Plot-Based and Character-Based Interactive Storytelling.- E-Learning Platforms and Tools.- A Context Model Based on Multi-agent in U-Learning Environment.- Hierarchical Petri-Nets Model for the Design of E-Learning System.- The Design of Coopetitive Pedagogy in an Integrated Web-Based Learning Model.- An Observational Study of Children Interacting with an Augmented Story Book.- Adaptive QoS for Educational User Created Content(UCC).- ISRST: An Interest Based Storytelling Model Using Rhetorical Relations.- Mining Learners' Behavior in Accessing Web-Based Interface.- Approach Comparison on Context-Aware Computing with Uncertainty.- Implementation of a Web-Based Hybrid Educational System for Enhancing Learning Efficiency of Engineering Experiments.- ImaginationTOOLS TM : Made to Play Music.- PIGP: A Pen-Based Intelligent Dynamic Lecture System for Geometry Teaching.- A Conceptual Framework of Affective Context-Aware Interactive Learning Media.- Ontology Based Situation Analysis and Encouragement in E-Learning System.- A Standardized Learning Resources Retrieval System Based on Ontology Matching.- An Integrated Virtual Environment for Active e-Learning in Theory of Computation.- An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming.- A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem Solving.- Supporting Multi-device for Ubiquitous Learning.- A Medical Aided System for Evaluating Crura Rehabilitation.- Using Metaphors in Game-Based Education.- UML in Action: Integrating Formal Methods in Industrial Design Education.- An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training.- A Multimodal 3D Storytelling System for Chinese Children.- Real World Edutainment Focusing on Human-Human Interaction.- Research on Personalized Community E-Learning Recommendation Service System by Using Improved Adaptive Filtering Algorithm.- Efficient Embedding of Information and Knowledge into CSCL Applications.- Geometry in Games and Virtual Reality.- Progressive Streaming of Irregular Meshes Using Geometry Images.- A QoS Controller for Adaptive Streaming of 3D Triangular Scenes.- Geometry-Based Muscle Forces and Inverse Dynamics for Animation.- Connectivity Compression for Stripified Triangle Meshes.- Interpolating Solid Orientations with a C 2-Continuous B-Spline Quaternion Curve.- Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation.- A Robust Watermarking Based on Feature Points.- Surface Animation Based on 2D Editing.- Kinematic Inbetweening for Motion Animation.- Real-Time Visualization of Tire Tracks in Dynamic Terrain with LOD.- GPU-Based Real-Time Deformation with Normal Reconstruction.- Interpolation to Data Points in Plane with Cubic Polynomial Precision.- ISMAS: An Interactive Sketch Modeling and Animation System.- Point Sampled Surface Reconstruction Based on Local Geometry.- An Integer Incremental AOI Algorithm for Progressive Downloading of Large Scale VRML Environments.- Vision, Imaging and Video Technology.- Quantization of Colors Using Median of Pixels for Color Correlogram.- Feature-Based Texture Design Using Deformation Techniques.- Novel Method for Computer Create Van Gogh's Oil Style Painting.- A New Approach Supporting Perception Guiding and Multi-objective Decision Making for Behavior Animation.- 3D Visual Feedback in Learning of Piano Posture.- An Automated Registration Method for Range Images.- Optimizing the Oriental Painting Shader for 3D Online-Game.- NBR:A Content-Based News Video Browsing and Retrieval System.- An Interactive Snowboard Game in Virtual Environment.- Relevance Feedback and Latent Semantic Index Based Cultural Relic Image Retrieval.- Collaborative and Distributed Environments.- Controllable Multi-party Audio/Video Collaboration Based on Multicast over CERNET.- A Synchronous Scaffolding Environment for Collaborative Technical Writing.- Data Transmission for Haptic Collaboration in Virtual Environments.- Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online Games.- An Efficient Distributed MMOG Server Using 2Layer-Cell Method.- Filling the Gap Between Middleware and User Interactions in a Discovery Learning Environment.- Augmented Galaga on Mobile Devices.- A Unified Shader Based on the OpenGL ES 2.0 for 3D Mobile Game Development.- LoI-Based Flow Control on Low-Bandwidth Federates.- Dynamic Game Level Generation Using On-Line Learning.- Development of Online Game-Based Learning for TRIZ.- A Distributed System for Augmented Reality Experiences in Science Centers and Museums.- Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative Environment.- A Platform for Motivating Collaborative Learning Using Participatory Simulation Applications.


Titel: Technologies for E-Learning and Digital Entertainment
Untertitel: Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings
EAN: 9783540730118
Digitaler Kopierschutz: Wasserzeichen
Format: E-Book (pdf)
Hersteller: Springer Berlin Heidelberg
Genre: Betriebssysteme
Anzahl Seiten: 974
Veröffentlichung: 17.07.2007
Dateigrösse: 126.8 MB

Weitere Bände aus der Buchreihe "Information Systems and Applications, incl. Internet/Web, and HCI"