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Learn Cocoa on the Mac

  • E-Book (pdf)
  • 400 Seiten
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The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform t... Weiterlesen
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Beschreibung

The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?

This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.

Jack Nutting's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He'll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master.



Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.

Autorentext
Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.

Zusammenfassung
Beware Dave Mark bearing new ideas. You've probably seen Dave's name on the cover of the Apress Mac and iPhone books. Actually, his name is on the cover of this book. He's the Mac and iPhone series editor, he knows how to get stuff done, and I wish I had half of Dave's energy. And, if you're a friend of Dave's, he'll put you to work. He's put me to work over the years (in addition to my day job). Hey, MarkD, I have this idea for an introductory Objective-C book. Why don't you and Scott Knaster write it? Sounds like fun, and it was. I still chuckle at some of jokes that we targeted to very narrow slices of nerdom. Hey, MarkD, Jeff LaMarche and I have this idea for an iPhone SDK book, want to be technical reviewer for it? Sounds like fun, and it was. Then they did another iPhone book, which I got to review. I discovered that this technical reviewing thing is pretty awesome.

Inhalt
  1. Must Love Cocoa
  2. Hello, World
  3. Lights, Camera Actions! (and Outlets, Too)
  4. GUI Components
  5. Using Table Views
  6. Cocoa Bindings
  7. Core Data Basics
  8. Core Data Relationships
  9. Search and Retrieve Core Data with Criteria
  10. Windows and Menus and Sheets
  11. Document-Based Applications
  12. Exceptions, Signals, Errors, and Debugging
  13. Drawing in Cocoa
  14. Advanced Drawing Topics
  15. Working with Files
  16. Concurrency
  17. Future Paths

Produktinformationen

Titel: Learn Cocoa on the Mac
Autor:
EAN: 9781430218609
ISBN: 978-1-4302-1860-9
Digitaler Kopierschutz: Wasserzeichen
Format: E-Book (pdf)
Herausgeber: Apress
Genre: Sachbuch
Anzahl Seiten: 400
Veröffentlichung: 25.06.2010
Jahr: 2010
Untertitel: Englisch
Dateigrösse: 6.4 MB