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Gaming the System

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Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, ... Weiterlesen
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Beschreibung

Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions-put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Zizek-can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just &quote,fun and games,&quote, presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.

Autorentext

David J. Gunkel is Distinguished Teaching Professor of Communication Technology at Northern Illinois University. He is author or editor of seven books, including Thinking Otherwise: Philosophy, Communication, Technology, The Machine Question: Critical Perspectives on AI, Robots, and Ethics, and Of Remixology: Ethics and Aesthetics After Remix.



Klappentext

Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions-put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Zizek-can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.



Inhalt

Preface

Acknowledgements

Introduction

1. Terra Nova 2.0

2. The Real Problem

3. Social Contract 2.0

4. In the Face of Others

5. Open-Ended Conclusions

Bibliography

Index

Produktinformationen

Titel: Gaming the System
Untertitel: Deconstructing Video Games, Games Studies, and Virtual Worlds
Autor:
EAN: 9780253035752
Digitaler Kopierschutz: Adobe-DRM
Format: E-Book (epub)
Hersteller: Indiana University Press
Genre: IT & Internet
Anzahl Seiten: 264
Veröffentlichung: 09.05.2018
Dateigrösse: 6.5 MB