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Introducing Autodesk Maya 2016

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  • 624 Seiten
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Dariush Derakhshani is an award-winning visual effects supervisor, author, and educator whose work has appeared in The Fantastic F... Weiterlesen
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Dariush Derakhshani is an award-winning visual effects supervisor, author, and educator whose work has appeared in The Fantastic Four, Pan's Labyrinth, the South Park TV series, and countless commercials and music videos. An Autodesk Certified Instructor, he teaches 3D animation and is the author of previous editions of Introducing Maya. Dariush is coauthor of the Autodesk 3ds Max series of books.



This official guide teaches you to create stunning characters and exciting visual effects with the most popular 3D application available. Maya® is used in films, TV shows, games, commercials, and wherever outstanding animation is required. If you aspire to professiona-quality Maya skills, this fully updated book is the place to start.

Straightforward text and practical examples guide you through Maya basics and enable you to quickly begin building your own models and scenes. The tutorials provide realistic challenges in fun, step-by-step lessons that make learning easy. You'll master the interface and tools as you build a series of models and rig them for animation. Your confidence will bloom as you watch your creations develop.

  • Master Maya 2016's user interface, menus, and plug-ins
  • Understand CG and 3D core concepts and create simple animations right away
  • Create fabric motion with nCloth to make clothing drape or flags fly in the wind
  • Explore different polygons and modeling workflows
  • Add HDRI lighting, simulations, and effects that bring your scenes to life
  • Become proficient at rendering, dynamics, and rigging for animation
  • Learn how the pros do it, using downloadable project files on the companion website

  • Zusammenfassung
    Start modeling right away with this hands-on guide to learning Autodesk Maya 2016

    Introducing Autodesk Maya 2016 is the official guide to the most popular and complex 3D application on the market. Building from the ground up, this book combines straightforward text with practical examples that make it easy to absorb the basics and start designing and animating your own digital models and scenes. The tutorials offer realistic challenges and clear explanations, laid out in fun, step-by-step lessons that help you gain confidence and learn by doing. You'll delve into CG and 3D core concepts and production workflows, then get right to work designing an animation of the solar system as you learn the interface and basic tools. As your modeling skills grow, you'll build a steam locomotive, a starfish, a table lamp, and much more as you learn to rig your model for animation, create fabric motion with nCloth, and add the lighting and effects that bring your scenes to life. The companion website features downloadable project files that help you see how the pros do it, and the book includes real-world examples from talented users who were beginners just like you.

    • Master the Maya 2016 interface, menus, and plug-ins
    • Begin building simple animations right away
    • Explore modeling, rendering, animation, and cloth motion
    • Add lighting, rendering, dynamics, simulations, and effects

    If you want to work like the pros, Introducing Autodesk Maya 2016 is the perfect primer for getting started.


    Introduction xiii

    Chapter 1 Introduction to Computer Graphics and 3D 1

    A Preview of the CG Process 2

    The CG Production Workflow 2

    Digital Images 4

    Summary 9

    Chapter 2 Jumping into Basic Animation Headfirst 11

    You Put the U in User Interface 12

    Project: The Solar System 17

    Creating a Project 17

    The Production Process: Creating and

    Animating the Objects 19

    Hierarchy and Maya Object Structure 32

    The Solar System, Resumed 34

    Outputting Your Work: Playblasting 41

    Summary 42

    Chapter 3 The Autodesk® Maya® 2016 Interface 45

    Navigating in Maya 46

    Exploring the Maya Layout 46

    Building a Decorative Box 58

    Mapping the Box's Reference Planes with Hypershade 61

    Organizing Workflow with the Layer Editor 67

    Modeling the Decorative Box 68

    Editing the Decorative Box Model Using the Shelf 73

    Continuing the Decorative Box Model 77

    Finishing the Decorative Box Model 80

    Summary 87


    Chapter 4 Beginning Polygonal Modeling 89

    Planning Your Model 90

    Polygon Basics 92

    Poly Editing Tools 94

    Putting the Tools to Use: Making a Cartoon Hand 101

    Creating Areas of Detail on a Poly Mesh 110

    Modeling a Catapult 124

    Summary 153

    Chapter 5 Modeling with NURBS Surfaces and Deformers 155

    NURBS for Organic Curves 156

    Using NURBS Surfacing to Create Polygons 163

    Converting a NURBS Model to Polygons 165

    Using Artisan to Sculpt NURBS 167

    Creating a Pair of Glass Candle Holders 167

    Modeling with Simple Deformers 175

    The Lattice Deformer 180

    Animating Through a Lattice 185

    Summary 188

    Chapter 6 Practical Experience! 189

    Evaluating the Toy Plane 190

    Building the Landing Pontoons 192

    Oh, What a Body! Modeling the Body of the Plane 208

    The Rear Stabilizers 213

    You Spin Me Right RoundThe Engine and Propeller 217

    The Plane's Wings 221

    Assembling the Plane 230

    Summary 232

    Chapter 7 Autodesk® Maya® Shading and Texturing 233

    Maya Shading 234

    Shader Types 234

    Shader Attributes 238

    Shading and Texturing the Toy Plane 242

    Textures and Surfaces 247

    Textures and UVs for the Red Wagon 256

    Photo-Real Mapping: The Decorative Box 292

    Toon Shading 309

    For Further Study 312

    Summary 312

    Chapter 8 Introduction to Animation 315

    Keyframe Animation: Bouncing a Ball 316

    Throwing an Axe 327

    Replacing an Object 338

    Animating Flying Text 340

    Animating the Catapult 344

    Summary 349

    Chapter 9 More Animation! 351

    Skeletons and Kinematics 352

    Skeletons: The Hand 368

    Inverse Kinematics 383

    Basic Relationships: Constraints 387

    Basic Relationships: Set-Driven Keys 392

    Rigging the Locomotive 396

    Creating a Simple Character Rig 404

    For Further Study 413

    Summary 414

    Chapter 10 Autodesk® Maya® Lighting 415

    Basic Lighting Concepts 416

    Maya Lights 420

    Light Linking 427

    Adding Shadows 429

    Raytracing Soft Shadows 433

    Mental ray Lighting 434

    Mental ray Physical Sun and Sky 436

    Lighting Effects 440

    Assembling and Lighting a Scene 444

    Further Lighting Practice 452

    Tips for Using and Animating Lights 452

    Summary 454

    Chapter 11 Autodesk® Maya® Rendering 455

    Rendering Setup 456

    Previewing Your Render: The Render

    View Window 465

    Setting the Default Renderer 467

    Reflections and Refractions 468

    Using Cameras 470

    Motion Blur 478

    Batch Rendering 479

    Rendering the Wine Bottle 480

    Mental ray for Maya 485

    Render Layers 491

    Final Gather 502

    Ambient Occlusion 506

    HDRI 515

    Displacement Mapping the Decorative Box 518

    Rendering the Scene with mental ray 530

    Summary 541

    Chapter 12 Autodesk® Maya® Dynamics and Effects 543

    An Overview of Maya Dynamics 544

    Rigid Bodies 544

    Rigid Body Dynamics: Shoot the Catapult! 548

    nParticle Dynamics 556

    Emitting nParticles 556

    Animating a Particle Effect:

    Locomotive Steam 564

    Introduction to Paint Effects 573

    Getting Started with nCloth 577

    Customizing Maya 583

    Summary 588

    Where Do You Go from Here? 588

    Index 589


Titel: Introducing Autodesk Maya 2016
Untertitel: Autodesk Official Press
EAN: 9781119059660
ISBN: 978-1-119-05966-0
Digitaler Kopierschutz: Adobe-DRM
Format: E-Book (epub)
Herausgeber: Sybex
Genre: Anwendungs-Software
Anzahl Seiten: 624
Veröffentlichung: 08.07.2015
Jahr: 2015
Untertitel: Englisch
Dateigrösse: 124.4 MB