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Advances in Visual Computing

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The two volume set LNCS 4841 and LNCS 4842 constitutes the refereed proceedings of the Third International Symposium on Visual Co... Weiterlesen
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The two volume set LNCS 4841 and LNCS 4842 constitutes the refereed proceedings of the Third International Symposium on Visual Computing, ISVC 2007, held in Lake Tahoe, NV, USA, in November 2007. The 77 revised full papers and 42 poster papers presented together with 32 full and five poster papers of six special tracks were carefully reviewed and selected. The papers cover the four main areas of visual computing: vision, graphics, visualization, and virtual reality.


Motion and Tracking I.- Real-Time 3D Face Tracking with Mutual Information and Active Contours.- Robust Infants Face Tracking Using Active Appearance Models: A Mixed-State CONDENSATION Approach.- Gradient-Based Hand Tracking Using Silhouette Data.- Using Gaussian Processes for Human Tracking and Action Classification.- Superpixel Analysis for Object Detection and Tracking with Application to UAV Imagery.- Computer Graphics I.- Nonuniform Segment-Based Compression of Motion Capture Data.- Image-Space Collision Detection Through Alternate Surface Peeling.- Robust Classification of Strokes with SVM and Grouping.- Locally Adjustable Interpolation for Meshes of Arbitrary Topology.- A GPU-Based Algorithm for Building Stochastic Clustered-Dot Screens.- Optimized HLOD Refinement Driven by Hardware Occlusion Queries.- Virtual Reality I.- Autopolis: Allowing User Influence in the Automatic Creation of Realistic Cities.- Simulation of Flexible Tubes in VR.- Blur in Human Vision and Increased Visual Realism in Virtual Environments.- Embedded Multigrid Approach for Real-Time Volumetric Deformation.- A Novel Optical Tracking Algorithm for Point-Based Projective Invariant Marker Patterns.- ST5: Medical Data Analysis.- Automatic Subcortical Structure Segmentation Using Probabilistic Atlas.- Integrative Geometric-Hashing Approaches to Binding Site Modeling and Ligand-Protein Interaction Prediction.- 4D Ventricular Segmentation and Wall Motion Estimation Using Efficient Discrete Optimization.- Teniæ Coli Detection from Colon Surface: Extraction of Anatomical Markers for Virtual Colonoscopy.- A Quantitative Object-Level Metric for Segmentation Performance and Its Application to Cell Nuclei.- A Convex Semi-definite Positive Framework for DTI Estimation and Regularization.- Calibration/Reconstruction.- Robust Self-calibration from Single Image Using RANSAC.- Contour Matching in Omnidirectional Images.- A Progressive Edge-Based Stereo Correspondence Method.- Creating Stereoscopic (3D) Video from a 2D Monocular Video Stream.- 3D Shape Recovery by the Use of Single Image Plus Simple Pattern Illumination.- Reliable Depth Map Regeneration Via a Novel Omnidirectional Stereo Sensor.- Visualization I.- An Anti-aliasing Technique for Voxel-Based Massive Model Visualization Strategies.- Photo-Realistic Depth-of-Field Effects Synthesis Based on Real Camera Parameters.- Anisotropic Potential Field Maximization Model for Subjective Contour from Line Figure.- Surface Reconstruction from Constructive Solid Geometry for Interactive Visualization.- Interactive Glyph Placement for Tensor Fields.- Tensor Lines in Tensor Fields of Arbitrary Order.- Computer Vision Applications.- Image Compression Using Data-Dependent Triangulations.- Unsynchronized 4D Barcodes.- A Control Architecture for Long-Term Autonomy of Robotic Assistants.- Classification of Structural Cartographic Objects Using Edge-Based Features.- Determining Atmospheric Dust Concentrations During Strong Flow Perturbations Using a Digital-Optical Technique.- Visual Print Quality Evaluation Using Computational Features.- ST4: Algorithms for the Understanding of Dynamics in Complex and Cluttered Scenes.- Follow the Beat? Understanding Conducting Gestures from Video.- A Quantitative Comparison of Two New Motion Estimation Algorithms.- A Binary Decision Tree Based Real-Time Emotion Detection System.- Building Petri Nets from Video Event Ontologies.- Feature-Adaptive Motion Energy Analysis for Facial Expression Recognition.- Boosting with Temporal Consistent Learners: An Application to Human Activity Recognition.- Face Reconstruction and Processing.- Automated Scene-Specific Selection of Feature Detectors for 3D Face Reconstruction.- A Dynamic Component Deforming Model for Face Shape Reconstruction.- Facial Feature Detection Under Various Illuminations.- Comparing a Transferable Belief Model Capable of Recognizing Facial Expressions with the Latest Human Data.- 3D Face Scanning Systems Based on Invisible Infrared Coded Light.- A New Statistical Model Combining Shape and Spherical Harmonics Illumination for Face Reconstruction.- Visualization II.- SketchSurfaces: Sketch-Line Initialized Deformable Surfaces for Efficient and Controllable Interactive 3D Medical Image Segmentation.- Visualization of Resource Allocation in Large-Scale Mobile Ad Hoc Networks.- A Scalable Aural-Visual Environment for Security Event Monitoring, Analysis, and Response.- Complexity Analysis for Information Visualization Design and Evaluation.- A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains.- Iterative Methods for Visualization of Implicit Surfaces On GPU.- ST2: Object Recognition.- Fast Codebook Generation by Sequential Data Analysis for Object Classification.- Iris Recognition: An Entropy-Based Coding Strategy Robust to Noisy Imaging Environments.- Radial Edge Configuration for Semi-local Image Structure Description.- Learning 3D Object Recognition from an Unlabelled and Unordered Training Set.- Is Pinocchio's Nose Long or His Head Small? Learning Shape Distances for Classification.- Probabilistic Combination of Visual Cues for Object Classification.- Shape/Motion/Tracking.- Hill Climbing Algorithm for Random Sample Consensus Methods.- FPGA Implementation of a Feature Detection and Tracking Algorithm for Real-time Applications.- Utilizing Semantic Interpretation of Junctions for 3D-2D Pose Estimation.- Shape from Texture of Developable Surfaces Via Fourier Analysis.- Virtual Reality II.- Skeleton-Based Data Compression for Multi-camera Tele-Immersion System.- A CUDA-Supported Approach to Remote Rendering.- Dynamic Balance Control Following Disturbance of Virtual Humans.- Haptic Exploration of Mathematical Knots.- Fitting the World to the Mind: Transforming Images to Mimic Perceptual Adaptation.- Computer Graphics II.- Wavelet-Based Stratified Irradiance Caching for Efficient Indirect Illumination.- Efficient and Realistic Cumulus Cloud Simulation Based on Similarity Approach.- Six Degrees of Freedom Incremental Occlusion Horizon Culling Method for Urban Environments.- A Framework for Exploring High-Dimensional Geometry.- Direct Extraction of Normal Mapped Meshes from Volume Data.


Titel: Advances in Visual Computing
Untertitel: Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part I
EAN: 9783540768586
Digitaler Kopierschutz: Wasserzeichen
Format: E-Book (pdf)
Hersteller: Springer Berlin Heidelberg
Genre: IT & Internet
Anzahl Seiten: 834
Veröffentlichung: 22.11.2007
Dateigrösse: 142.0 MB

Weitere Bände aus der Buchreihe "Lecture Notes in Computer Science"